Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
About to take the D20 M plunge!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 753404" data-attributes="member: 4134"><p>Hm... I think this is one of those rare occasions where one can actually advise someone to watch action movies and series to learn something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Compare your campaign style to movies and TV shows out there and then watch them. Before you don't have any ideas, have other people's. Or use it as inspiration. Some players might actually like getting a go at that high-tech computer raid Tom Cruise attempted (and succeeded at) in Mission: Impossible, to see if they can make it. And if you contribute your own ideas, it will become something quite enjoyable, I think.</p><p></p><p></p><p></p><p>Hm... VP/WP, with the high regeneration rate of the VP would get rid of the problem with healing. But with the massive damage threshold it rather well emulates the threat a critical hit can do in VP/WP systems (and I'm actually bothered on the damage potential of light sabres and the way crits are implemented in Star Wars: have some more levels of Jedi and score a crit, and the damage you deal will probably exceed the WP a character can have...)</p><p></p><p></p><p></p><p>Yes: having three quarters cover given by the vehicle, you avoid the damage from a collision. Remember that the rules aren't wholly realistic, but much more cinematic, and we have seat belts and air bags and all that. But changing it to one tenth damage taken by the vehicle will probably be all right.</p><p></p><p></p><p></p><p>Got Ultramodern Firearms d20? It's got a glossary of terms used when talking about weapons, like bolt action, bullpup, carbine, and semiautomatic. Also, the weapons there get more than the technical info: info on its history, predecessors, specialities, and only some of that transfers to actual rules changes. It's written more for gamers than for gunners, though.</p><p></p><p>If you don't have it and don't wanna get it (or nobody has just sent it to you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) you really don't need more info than there is in the core rules. You have prices for the ammo, so why bother whether the 7.62mm ammo the weapon uses is the standard issue or some special stuff the Russian weapons use? Why care whether the gun is ambidextrous, how many levers it needs to operate? Who gives a damn whether the gun's gas operated or double-action? The rules usually don't, they just care about things like damage, range, rate of fire and size. They don't overdo the technical stuff in movies, either (the most "technical" description in an action flic I remember is from Red Alert, where the hero explains to the gogo-girl where she can switch the rifle from semi-auto fo autofire....)</p><p></p><p></p><p></p><p>Yea, I noticed that: I made a one-shot and they had 25 points - for one, maybe two sessions (it now looks that it will remain at that one evening, and that wasn't very long). But they still have most of their AP, since it has to enter their heads first that they have those things. I think the only character that used more than one was the NPC that was part of the party.</p><p></p><p></p><p></p><p>You do that. </p><p></p><p>And if you want to know anything about weapons: just ask, I think we have enough enthusiasts on board, and quite a few members play counter-strike, so you'll get an answer to most questions, maybe even all of them.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 753404, member: 4134"] Hm... I think this is one of those rare occasions where one can actually advise someone to watch action movies and series to learn something :). Compare your campaign style to movies and TV shows out there and then watch them. Before you don't have any ideas, have other people's. Or use it as inspiration. Some players might actually like getting a go at that high-tech computer raid Tom Cruise attempted (and succeeded at) in Mission: Impossible, to see if they can make it. And if you contribute your own ideas, it will become something quite enjoyable, I think. [B][/B] Hm... VP/WP, with the high regeneration rate of the VP would get rid of the problem with healing. But with the massive damage threshold it rather well emulates the threat a critical hit can do in VP/WP systems (and I'm actually bothered on the damage potential of light sabres and the way crits are implemented in Star Wars: have some more levels of Jedi and score a crit, and the damage you deal will probably exceed the WP a character can have...) [B][/B] Yes: having three quarters cover given by the vehicle, you avoid the damage from a collision. Remember that the rules aren't wholly realistic, but much more cinematic, and we have seat belts and air bags and all that. But changing it to one tenth damage taken by the vehicle will probably be all right. [B][/B] Got Ultramodern Firearms d20? It's got a glossary of terms used when talking about weapons, like bolt action, bullpup, carbine, and semiautomatic. Also, the weapons there get more than the technical info: info on its history, predecessors, specialities, and only some of that transfers to actual rules changes. It's written more for gamers than for gunners, though. If you don't have it and don't wanna get it (or nobody has just sent it to you ;)) you really don't need more info than there is in the core rules. You have prices for the ammo, so why bother whether the 7.62mm ammo the weapon uses is the standard issue or some special stuff the Russian weapons use? Why care whether the gun is ambidextrous, how many levers it needs to operate? Who gives a damn whether the gun's gas operated or double-action? The rules usually don't, they just care about things like damage, range, rate of fire and size. They don't overdo the technical stuff in movies, either (the most "technical" description in an action flic I remember is from Red Alert, where the hero explains to the gogo-girl where she can switch the rifle from semi-auto fo autofire....) [B][/B] Yea, I noticed that: I made a one-shot and they had 25 points - for one, maybe two sessions (it now looks that it will remain at that one evening, and that wasn't very long). But they still have most of their AP, since it has to enter their heads first that they have those things. I think the only character that used more than one was the NPC that was part of the party. [B][/B] You do that. And if you want to know anything about weapons: just ask, I think we have enough enthusiasts on board, and quite a few members play counter-strike, so you'll get an answer to most questions, maybe even all of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
About to take the D20 M plunge!
Top