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<blockquote data-quote="Orryn Emrys" data-source="post: 5150582" data-attributes="member: 6799"><p>I'm running the 3.5 version with a party of seven.</p><p></p><p>I never treat NPCs as "DMPCs"... but I do inject enough personality and perspective into them to give them weight. Torrent contributed in combat where appropriate, though I made sure to keep her contibutions fairly minimal and used her as support where possible (healing and such). Of course, with that big axe, if she's near an enemy she's gonna swing.</p><p></p><p>Torrent is still around, and an ally, and interacts with the PCs some when they're in Seaquen, but she hasn't traveled with the group since they first arrived there. (We're now in adventure #7.)</p><p></p><p>Haddin became too dangerous to keep around, and the party's rogue (who is now an assassin) took him out quietly in the Fire Forest. Crystin is an ally who later became a love interest for one of the PCs, but doesn't travel with them either. </p><p></p><p>I use XP, but will level NPCs "behind the scenes" if they're away from the party for a while and would best serve the plot at a higher level.</p><p></p><p>Torrent and Crystin, and later Three Weeping Ravens, are simply part of the expanding support cast which makes the game so much more dynamic. My players are very character-oriented and spend a lot of time (both in game and in specially-arranged situations outside the game) roleplaying, and the army of NPCs provides a means for their influence and knowledge to consistently spread beyond the scope of any given adventure... They're worth keeping around.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 5150582, member: 6799"] I'm running the 3.5 version with a party of seven. I never treat NPCs as "DMPCs"... but I do inject enough personality and perspective into them to give them weight. Torrent contributed in combat where appropriate, though I made sure to keep her contibutions fairly minimal and used her as support where possible (healing and such). Of course, with that big axe, if she's near an enemy she's gonna swing. Torrent is still around, and an ally, and interacts with the PCs some when they're in Seaquen, but she hasn't traveled with the group since they first arrived there. (We're now in adventure #7.) Haddin became too dangerous to keep around, and the party's rogue (who is now an assassin) took him out quietly in the Fire Forest. Crystin is an ally who later became a love interest for one of the PCs, but doesn't travel with them either. I use XP, but will level NPCs "behind the scenes" if they're away from the party for a while and would best serve the plot at a higher level. Torrent and Crystin, and later Three Weeping Ravens, are simply part of the expanding support cast which makes the game so much more dynamic. My players are very character-oriented and spend a lot of time (both in game and in specially-arranged situations outside the game) roleplaying, and the army of NPCs provides a means for their influence and knowledge to consistently spread beyond the scope of any given adventure... They're worth keeping around. [/QUOTE]
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