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<blockquote data-quote="dark_mage" data-source="post: 5540334" data-attributes="member: 35039"><p>Allright, finally finished reading through the pdf, and I have a tentative list of "patches" I'm interested in applying on top of the 3.5 core. I just want to know if this won't unbalance the game terribly.</p><p></p><p>So far, the following changes are in (thanks a lot to Glassjaw for the summary of changes!):</p><p>-Rest Mechanic</p><p>-Action Points </p><p>-AP Enhancements</p><p>-Minor fixes to classes (so far: clerics proficient in favored weapon, and bards will use the PF version of bardic knowledge), will use 3.5 otherwise.</p><p>-Turn/Rebuke Undead (THANK YOU!)</p><p>-Dying rule (torn between -Con or the one presented in TB... though if we had been using the latter in our latest campaign, my cleric wouldn't have kicked the bucket)</p><p>-Vision and lighting (low-light vision and darkvision changes)</p><p>-Some of the spell fixes (except dispel magic, polymorph and summon monster)</p><p>-Encounter budgeting and XP tables</p><p>-Elite and Solo Monsters</p><p>-Some Feat Tweaks (ie, Dodge, Toughness, etc)</p><p>-Allow Spellcraft check to ID items</p><p></p><p>The following I'm undecided, looking for feedback:</p><p>-Combat Reactions</p><p>-Combat Maneuvers</p><p>-Elite+6 Ability Score Generation (Would it be to imbalancing over the assumed 4d6d1/25-point buy?)</p><p>-TB Skill System (Though I'm leaning strongly for this one, might end up implementing it)</p><p></p><p>Finally, I will run these through my players and see if they like it:</p><p>-Iterative Attacks</p><p>-Spellcasting</p><p></p><p>Thoughts and Feedback are Appreciated.</p></blockquote><p></p>
[QUOTE="dark_mage, post: 5540334, member: 35039"] Allright, finally finished reading through the pdf, and I have a tentative list of "patches" I'm interested in applying on top of the 3.5 core. I just want to know if this won't unbalance the game terribly. So far, the following changes are in (thanks a lot to Glassjaw for the summary of changes!): -Rest Mechanic -Action Points -AP Enhancements -Minor fixes to classes (so far: clerics proficient in favored weapon, and bards will use the PF version of bardic knowledge), will use 3.5 otherwise. -Turn/Rebuke Undead (THANK YOU!) -Dying rule (torn between -Con or the one presented in TB... though if we had been using the latter in our latest campaign, my cleric wouldn't have kicked the bucket) -Vision and lighting (low-light vision and darkvision changes) -Some of the spell fixes (except dispel magic, polymorph and summon monster) -Encounter budgeting and XP tables -Elite and Solo Monsters -Some Feat Tweaks (ie, Dodge, Toughness, etc) -Allow Spellcraft check to ID items The following I'm undecided, looking for feedback: -Combat Reactions -Combat Maneuvers -Elite+6 Ability Score Generation (Would it be to imbalancing over the assumed 4d6d1/25-point buy?) -TB Skill System (Though I'm leaning strongly for this one, might end up implementing it) Finally, I will run these through my players and see if they like it: -Iterative Attacks -Spellcasting Thoughts and Feedback are Appreciated. [/QUOTE]
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