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General Tabletop Discussion
*Pathfinder & Starfinder
Abrupt Jaunt alt. wizard class feature, PHBII pg. 70
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<blockquote data-quote="eamon" data-source="post: 3940533" data-attributes="member: 51942"><p>It's powerful for a 1st level ability. It's not that powerful at higher levels. You could mitigate by allowing at most 1 jaunt per class or caster level.</p><p></p><p>In any case, an immediate action such as this happens before the action that triggered it. I wouldn't place any disadvantages on the attacker or whichever effect caused the wizard to jaunt.</p><p></p><p>If the attacker is a ranged attacker, he can attack the wizard as normal for his new position. Ditto for spells. His new position might be more protected. A melee attacker probably can't attack any longer, but if he can reach the new location, he can.</p><p></p><p>The real question is whether an effect (such as a melee attack) is wasted if you can't use it anymore after the jaunt. Since the effect doesn't say so specifically, I'd be inclined to say no; you can decide to do something else, instead, since other immediate effects specify this explicitly and since otherwise the jaunt is very powerful, but it's a little unclear to me.</p></blockquote><p></p>
[QUOTE="eamon, post: 3940533, member: 51942"] It's powerful for a 1st level ability. It's not that powerful at higher levels. You could mitigate by allowing at most 1 jaunt per class or caster level. In any case, an immediate action such as this happens before the action that triggered it. I wouldn't place any disadvantages on the attacker or whichever effect caused the wizard to jaunt. If the attacker is a ranged attacker, he can attack the wizard as normal for his new position. Ditto for spells. His new position might be more protected. A melee attacker probably can't attack any longer, but if he can reach the new location, he can. The real question is whether an effect (such as a melee attack) is wasted if you can't use it anymore after the jaunt. Since the effect doesn't say so specifically, I'd be inclined to say no; you can decide to do something else, instead, since other immediate effects specify this explicitly and since otherwise the jaunt is very powerful, but it's a little unclear to me. [/QUOTE]
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Abrupt Jaunt alt. wizard class feature, PHBII pg. 70
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