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Abrupt Jaunt
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<blockquote data-quote="aboyd" data-source="post: 4620445" data-attributes="member: 44797"><p>I can only say how I've ruled on this. I do not suggest that this is somehow encoded into the official description of the ability.</p><p></p><p>For me, I consider it to "precede but not prevent" actions. With that in mind, let's try your A, B, C.</p><p></p><p>A) Whether the 10 foot teleport moves the caster out of range or not, the spell still goes off. If it has a center of effect (such as a fireball) and the effect was centered on the caster who used abrupt jaunt, then then effect remains centered where the caster <em>was.</em> Since something like a Fireball has a big radius, it will still catch the wizard who uses abrupt jaunt. It would allow a character to get <em>juuuuuusst</em> out of range of a Fireburst spell, though.</p><p></p><p>B) The attack would already be launched by the time the caster invokes abrupt jaunt. So the attack cannot be stopped or redirected. However, depending upon what the attack <em>was</em> it might still do damage. For example, if a flask of alchemist's fire was thrown at the caster, and if the caster teleported 10' to the left, and IF the flask missed the target (the <em>original</em> position of the caster) and IF the flask landed 5' to the left, then the caster would get hit with 1 HP of splash damage.</p><p></p><p>C) No, the attack action cannot be canceled; he/she is already in full swing. However, if the opponent had Spring Attack, there would still be a possible move action after the initial (failed) attack. Note that I would say that the abrupt jaunt only affects the one thing it's dodging. So if an enemy uses full attack to take 4 swings but the wizard teleports away on the first swing, well, technically, only the first swing is lost. That full attack could become a standard attack (which failed) followed by a move (to get right next to the wizard again). Or the remaining 3 swings could be directed to an opponent that is still within range.</p><p></p><p>In the case of an enemy such as a spiked-chain enlarged fighter (which gives reach of 20' I think), the first attack would be lost even if the wizard teleported to a place still within range, because the attack is already in motion, directed toward a specific spot (which is suddenly unoccupied). However, if the wizard teleported to a position that was still within range, and if the fighter still had attacks left, he could continue with the remaining attacks, targeting the new location.</p><p></p><p>Eventually, the wizard is getting hit. It just might take a little persistence.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4620445, member: 44797"] I can only say how I've ruled on this. I do not suggest that this is somehow encoded into the official description of the ability. For me, I consider it to "precede but not prevent" actions. With that in mind, let's try your A, B, C. A) Whether the 10 foot teleport moves the caster out of range or not, the spell still goes off. If it has a center of effect (such as a fireball) and the effect was centered on the caster who used abrupt jaunt, then then effect remains centered where the caster [i]was.[/i] Since something like a Fireball has a big radius, it will still catch the wizard who uses abrupt jaunt. It would allow a character to get [i]juuuuuusst[/i] out of range of a Fireburst spell, though. B) The attack would already be launched by the time the caster invokes abrupt jaunt. So the attack cannot be stopped or redirected. However, depending upon what the attack [i]was[/i] it might still do damage. For example, if a flask of alchemist's fire was thrown at the caster, and if the caster teleported 10' to the left, and IF the flask missed the target (the [i]original[/i] position of the caster) and IF the flask landed 5' to the left, then the caster would get hit with 1 HP of splash damage. C) No, the attack action cannot be canceled; he/she is already in full swing. However, if the opponent had Spring Attack, there would still be a possible move action after the initial (failed) attack. Note that I would say that the abrupt jaunt only affects the one thing it's dodging. So if an enemy uses full attack to take 4 swings but the wizard teleports away on the first swing, well, technically, only the first swing is lost. That full attack could become a standard attack (which failed) followed by a move (to get right next to the wizard again). Or the remaining 3 swings could be directed to an opponent that is still within range. In the case of an enemy such as a spiked-chain enlarged fighter (which gives reach of 20' I think), the first attack would be lost even if the wizard teleported to a place still within range, because the attack is already in motion, directed toward a specific spot (which is suddenly unoccupied). However, if the wizard teleported to a position that was still within range, and if the fighter still had attacks left, he could continue with the remaining attacks, targeting the new location. Eventually, the wizard is getting hit. It just might take a little persistence. [/QUOTE]
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