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Absent Players and their PCs
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<blockquote data-quote="MerakSpielman" data-source="post: 458933" data-attributes="member: 7464"><p>The problem we run into in our group of 8 busy adults is that more often than not sessions end in the middle of dungeons, where there really is NO plausable way to account for the sudden absence of a character (dungeon crawls have been known to take up to 8 sessions in our group - average 4 hours per session). Generally, a player who is missing will find somebody to play their character for them. Generally, this is restricted to combat. That character does nothing noteworthy roleplaying-wise that game.</p><p></p><p>In one of the (three!) campaigns we have running we are a rogue-heavy party in a generally urban adventure. Each character has loads of secret agendas and items that nobody else knows about. This campaign makes it particularly hard for a missing player. The player who has to miss will designate the player who knows the most about their secrets to play their character for them while they're gone. </p><p>If we're in a situation where the absence <em>can</em> be explained, they "go solo" for the night and work out what their character did with the DM via email.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 458933, member: 7464"] The problem we run into in our group of 8 busy adults is that more often than not sessions end in the middle of dungeons, where there really is NO plausable way to account for the sudden absence of a character (dungeon crawls have been known to take up to 8 sessions in our group - average 4 hours per session). Generally, a player who is missing will find somebody to play their character for them. Generally, this is restricted to combat. That character does nothing noteworthy roleplaying-wise that game. In one of the (three!) campaigns we have running we are a rogue-heavy party in a generally urban adventure. Each character has loads of secret agendas and items that nobody else knows about. This campaign makes it particularly hard for a missing player. The player who has to miss will designate the player who knows the most about their secrets to play their character for them while they're gone. If we're in a situation where the absence [i]can[/i] be explained, they "go solo" for the night and work out what their character did with the DM via email. [/QUOTE]
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