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<blockquote data-quote="Brother Ezra" data-source="post: 1632372" data-attributes="member: 15717"><p>My campaign has seven adult players plus myself, ranging in age from 28 to 36. All are employed, and are either married, engaged, committed (in the romantic sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , and have varying hobbies or activities in addition to our gaming.</p><p></p><p>Being adults with lives, we recognize that coordinating eight people's schedules is a high-wire act. We've set up a group website on Yahoo! Groups where we can communicate the next proposed session and get people's commitment to be there fairly easily. I don't penalize people for not being present, and so far there have been zero no-shows. It's a rare occasion when all eight of us are in attendence, but we can normally count on at least 6, and normally seven. Absent PC's are run by someone in the group as best they can.</p><p></p><p>Communication is the key. If your player is blowing your game off for another game, it seems like he's saying that the other game is more important. I'd say ask him to choose. Some of the most important aspects of a game IMO is consistency and character development. Neither of those can happen if the player is not there most of the time.</p></blockquote><p></p>
[QUOTE="Brother Ezra, post: 1632372, member: 15717"] My campaign has seven adult players plus myself, ranging in age from 28 to 36. All are employed, and are either married, engaged, committed (in the romantic sense ;) , and have varying hobbies or activities in addition to our gaming. Being adults with lives, we recognize that coordinating eight people's schedules is a high-wire act. We've set up a group website on Yahoo! Groups where we can communicate the next proposed session and get people's commitment to be there fairly easily. I don't penalize people for not being present, and so far there have been zero no-shows. It's a rare occasion when all eight of us are in attendence, but we can normally count on at least 6, and normally seven. Absent PC's are run by someone in the group as best they can. Communication is the key. If your player is blowing your game off for another game, it seems like he's saying that the other game is more important. I'd say ask him to choose. Some of the most important aspects of a game IMO is consistency and character development. Neither of those can happen if the player is not there most of the time. [/QUOTE]
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