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General Tabletop Discussion
*TTRPGs General
Absolute Player Aversion to Perceived "Failure"
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<blockquote data-quote="Janx" data-source="post: 6185105" data-attributes="member: 8835"><p>I think you read more into my post than was intended.</p><p></p><p>What you describe to me are exceptions to the standard. if the PCs come up with some super clever way to win the challenge without taking a lick of damage, then of course, they deserve it.</p><p></p><p>But it the party of fighters draws their swords and rushes into the fray to hack and slash at the monsters in the same way they always hack and slash at the monsters, it is unreasonable to expect to come out uninjured from a challenge whose very mechanics indicate that they will very likely get injured.</p><p></p><p>Since PCs earn XP and level up, I'm not going to keep using 1 HD monsters against them. So they can cherry pick the best hack and slash feats to their hearts content, odds are good they'll get hurt in the next encounter as well given the standard expectation of behavior.</p><p></p><p>If your players are coming up with <u>exceptional</u> plans that avoid damage every time, that's good for them, and mainly a factor of using a clever combat avoiding solution to a combat encounter. It's also completely outside of what I was speaking to.</p></blockquote><p></p>
[QUOTE="Janx, post: 6185105, member: 8835"] I think you read more into my post than was intended. What you describe to me are exceptions to the standard. if the PCs come up with some super clever way to win the challenge without taking a lick of damage, then of course, they deserve it. But it the party of fighters draws their swords and rushes into the fray to hack and slash at the monsters in the same way they always hack and slash at the monsters, it is unreasonable to expect to come out uninjured from a challenge whose very mechanics indicate that they will very likely get injured. Since PCs earn XP and level up, I'm not going to keep using 1 HD monsters against them. So they can cherry pick the best hack and slash feats to their hearts content, odds are good they'll get hurt in the next encounter as well given the standard expectation of behavior. If your players are coming up with [U]exceptional[/U] plans that avoid damage every time, that's good for them, and mainly a factor of using a clever combat avoiding solution to a combat encounter. It's also completely outside of what I was speaking to. [/QUOTE]
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