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<blockquote data-quote="CapnZapp" data-source="post: 8242829" data-attributes="member: 12731"><p>I'm about to GM the Abomination Vaults, where using xp is recommended. So I thought I'd dust off my old xp for gold scheme and update it for use. </p><p></p><p>Anyway, you're right. It might well be the players will rebel against having to keep track of xp and we will dump the idea. It's just that I've been told awarding xp offers the players a layer of agency in that it matters if they clean out one level before they descend to the next. </p><p></p><p>This was not true when we played Extinction Curse. As long as the job was done, the quest was done, the milestone was reached, and you leveled up. Making sure to find every little crawly-creepy in the corners were not even considered.</p><p></p><p>But here it allows the heroes to decide for themselves whether to explore more on this level, hoping to level up before going further down. Or so I'm led to believe. </p><p></p><p>Then, to emphasize the quests over the actual monster slaying, in order to encourage smart play over brute slaughter, I have tweaked the xp awards for monsters and quests.</p><p></p><p>What do you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8242829, member: 12731"] I'm about to GM the Abomination Vaults, where using xp is recommended. So I thought I'd dust off my old xp for gold scheme and update it for use. Anyway, you're right. It might well be the players will rebel against having to keep track of xp and we will dump the idea. It's just that I've been told awarding xp offers the players a layer of agency in that it matters if they clean out one level before they descend to the next. This was not true when we played Extinction Curse. As long as the job was done, the quest was done, the milestone was reached, and you leveled up. Making sure to find every little crawly-creepy in the corners were not even considered. But here it allows the heroes to decide for themselves whether to explore more on this level, hoping to level up before going further down. Or so I'm led to believe. Then, to emphasize the quests over the actual monster slaying, in order to encourage smart play over brute slaughter, I have tweaked the xp awards for monsters and quests. What do you think? :) [/QUOTE]
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