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<blockquote data-quote="CapnZapp" data-source="post: 8242835" data-attributes="member: 12731"><p>To be honest, I have never understood why "simple hazards" should be worth so little xp. Hazards are lethal in Pathfinder 2!</p><p></p><p><span style="font-size: 12px">Same with "Minor accomplishments". Yech! That's for beancounters only - I can't imagine ever spending time on a quest or other accomplishment if it only gives out that little xp. Such a paltry amount is saying "don't waste a single second on me, I'm super unimportant". In the AP I just played, quests gave 30 or 40 XP (using the relative system), sometimes more, sometimes less. The text never bothered with handing out anything less than 10 XP. (Something like 3 XP when you need 1000 XP is a rounding error, not a meaningful reward!) <end rant></span></p><p></p><p>I scaled my proposal so I wouldn't have to use fractional xp (with the sole exception of level -1 critters; because I feel 100 XP is a beautiful starting threshold) but I'll use the same solution I used there to answer you: round up to 1!</p><p></p><p><em><span style="font-size: 12px">Edit:</span></em><span style="font-size: 12px"> thank you for your extrapolated progression. It will be useful for people that find value in keeping the "feel" of the PF2 default system!</span></p><p></p><p>As you might have gleaned from my earlier mention, I'm basing my xp progression on the actual PF2 <em>wealth</em> progression. Why wealth and not xp? Because having a <strong>1:1 gold to xp ratio</strong> sure makes things easier when you run xp for gold! To compare Kenada's and my systems, you might be interested in knowing a level 20 creature is worth 7000 XP in my system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8242835, member: 12731"] To be honest, I have never understood why "simple hazards" should be worth so little xp. Hazards are lethal in Pathfinder 2! [SIZE=3]Same with "Minor accomplishments". Yech! That's for beancounters only - I can't imagine ever spending time on a quest or other accomplishment if it only gives out that little xp. Such a paltry amount is saying "don't waste a single second on me, I'm super unimportant". In the AP I just played, quests gave 30 or 40 XP (using the relative system), sometimes more, sometimes less. The text never bothered with handing out anything less than 10 XP. (Something like 3 XP when you need 1000 XP is a rounding error, not a meaningful reward!) <end rant>[/SIZE] I scaled my proposal so I wouldn't have to use fractional xp (with the sole exception of level -1 critters; because I feel 100 XP is a beautiful starting threshold) but I'll use the same solution I used there to answer you: round up to 1! [I][SIZE=3]Edit:[/SIZE][/I][SIZE=3] thank you for your extrapolated progression. It will be useful for people that find value in keeping the "feel" of the PF2 default system![/SIZE] As you might have gleaned from my earlier mention, I'm basing my xp progression on the actual PF2 [I]wealth[/I] progression. Why wealth and not xp? Because having a [B]1:1 gold to xp ratio[/B] sure makes things easier when you run xp for gold! To compare Kenada's and my systems, you might be interested in knowing a level 20 creature is worth 7000 XP in my system. :) [/QUOTE]
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