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<blockquote data-quote="ronaldsf" data-source="post: 8244349" data-attributes="member: 6672921"><p>First off, I wanted to say that I'm using an Absolute XP variant with my "Westmarch-lite" campaign that I'm setting in Otari, which is incorporating Menace Under Otari, Troubles in Otari, Abomination Vaults, and anything other players want to GM. (I'm adding a new "quest line" on the adventurers' guild's jobs board occasionally; in the last session I introduced a job post about an "emerald spire" in the nearby wood.) However, I am keeping the 2:1 ratio of XP for every 2 levels that is in the original design. The reason I'm using Absolute XP is to account for mixed level parties, as there is no consistent group of players, and character death means making a new character that starts at Level 1. (I am also using the Proficiency Without Level variant.)</p><p></p><p>For the problem that CapnZapp raises, of wanting to incentivize taking on higher challenges with a disproportionate amount of XP, I'd be more inclined to take a "softer" approach to XP, and not be chained to the math. For example, if an APL+2 level creature "feels" narratively and in actual encounter difficulty like a deadly boss fight, I'd be inclined to give it the Severe XP reward of 120. There are places in the OP's posted formula, where sometimes several enemies that are lower level than the party come off as hardly a threat at all, and yet still would yield a lot of XP... I just had that experience running mitflits against a party consisting almost entirely of martial characters.</p><p></p><p>So, if the goal is to reward the party for assuming high risk, I'd be more inclined to give ad hoc rewards, or plant high level treasure, rather than to create numerical rewards that might produce strange results in some situations.</p><p></p><p>EDIT: What I meant to say wasn't that I keep the 2:1 ratio of XP every 2 levels, but that I keep the original designers' XP ratio's intact. And since I use the Proficiency Without Level variant, I'm using the 3:2 ratio every 2 levels that is in the GMG.</p></blockquote><p></p>
[QUOTE="ronaldsf, post: 8244349, member: 6672921"] First off, I wanted to say that I'm using an Absolute XP variant with my "Westmarch-lite" campaign that I'm setting in Otari, which is incorporating Menace Under Otari, Troubles in Otari, Abomination Vaults, and anything other players want to GM. (I'm adding a new "quest line" on the adventurers' guild's jobs board occasionally; in the last session I introduced a job post about an "emerald spire" in the nearby wood.) However, I am keeping the 2:1 ratio of XP for every 2 levels that is in the original design. The reason I'm using Absolute XP is to account for mixed level parties, as there is no consistent group of players, and character death means making a new character that starts at Level 1. (I am also using the Proficiency Without Level variant.) For the problem that CapnZapp raises, of wanting to incentivize taking on higher challenges with a disproportionate amount of XP, I'd be more inclined to take a "softer" approach to XP, and not be chained to the math. For example, if an APL+2 level creature "feels" narratively and in actual encounter difficulty like a deadly boss fight, I'd be inclined to give it the Severe XP reward of 120. There are places in the OP's posted formula, where sometimes several enemies that are lower level than the party come off as hardly a threat at all, and yet still would yield a lot of XP... I just had that experience running mitflits against a party consisting almost entirely of martial characters. So, if the goal is to reward the party for assuming high risk, I'd be more inclined to give ad hoc rewards, or plant high level treasure, rather than to create numerical rewards that might produce strange results in some situations. EDIT: What I meant to say wasn't that I keep the 2:1 ratio of XP every 2 levels, but that I keep the original designers' XP ratio's intact. And since I use the Proficiency Without Level variant, I'm using the 3:2 ratio every 2 levels that is in the GMG. [/QUOTE]
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