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General Tabletop Discussion
*Dungeons & Dragons
Absorber fighter archetype
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<blockquote data-quote="Quartz" data-source="post: 7946688" data-attributes="member: 40552"><p>The big difference - and problem - is that damage is delayed by 3-5 rounds whereas in your link, the damage is taken the next round. The fight might well be over by then. This is massively to the benefit of the PCs. Notice also that unlike the Battlemaster and Champion, this scales with the character.</p><p></p><p>So, 1 round delay only. The necrotic damage is fine, but it should also reduce the PC's HP maximum.</p><p></p><p>Repel Damage is useless if you didn't choose magic or poison at level 3. And it clashes with Indomitable.</p><p></p><p>Beyond that, it seems to me that this might be a better fit for the Barbarian, with these benefits kicking in when Raging.</p></blockquote><p></p>
[QUOTE="Quartz, post: 7946688, member: 40552"] The big difference - and problem - is that damage is delayed by 3-5 rounds whereas in your link, the damage is taken the next round. The fight might well be over by then. This is massively to the benefit of the PCs. Notice also that unlike the Battlemaster and Champion, this scales with the character. So, 1 round delay only. The necrotic damage is fine, but it should also reduce the PC's HP maximum. Repel Damage is useless if you didn't choose magic or poison at level 3. And it clashes with Indomitable. Beyond that, it seems to me that this might be a better fit for the Barbarian, with these benefits kicking in when Raging. [/QUOTE]
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Absorber fighter archetype
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