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Absorber fighter archetype
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<blockquote data-quote="peterka9" data-source="post: 7946771" data-attributes="member: 37226"><p>Thanks you for your input. I removed everything not related to the core.</p><p></p><p>Delay Damage</p><p>At 3th level, your study into the arcane arts of absorption allows you to absorb incoming damage in order to better mitigate and manage with it. Whenever you take damage, you may use your reaction to instead take no damage. If you choose to do so, an equal amount of damage is transferred into a magical battery. The maximum stored is the lesser of 50+ (5* your Constitution modifier) or your HP total. The effect duration is up to your next round action (the absorber may use ready action to extend the effect duration). The stored damage doesn’t affect you on the first round.</p><p></p><p>At level 3, and then at level 7, 10 and 18, you can select a type of damage. You can select either kinetic damage (bludgeoning, piercing, and slashing from nonmagical weapons), any magical elemental damage or poison. At 18th level, you can absorb bludgeoning, piercing, and slashing from magical weapons if you already selected nonmagical kinetic damage or otherwise absorb any other new type of damage.</p><p></p><p>Just before your next action, this energy begins to affect you, reducing the damage stored in by half and causing you to take immediately the same amount as necrotic damage. This damage cannot be reduced or prevented in any way. The battery is fully emptied after 3 rounds without any input.</p><p></p><p>Reflect Damage</p><p>At 15th level, using a melee spell attack (Dexterity-based) as an action, you can use an action to empty you battery by touching any object or creature. No saving throw is allowed, but resistance or immunity prevail. For game convenience, the damage type of the resulting damage is the dominant type stored in the battery. Half the damage stored in the battery affects the target and causes you to immediately take necrotic damage equal to twice this damage. After you use this ability, you can’t absorp any damage again until you complete a short or long rest.</p><p></p><p>Note: ability loss, a very rare attack in d&d 5e could be freely allowed as a damage type at 3rd level, DM call. Just consider 1 point as 1 Hp.</p></blockquote><p></p>
[QUOTE="peterka9, post: 7946771, member: 37226"] Thanks you for your input. I removed everything not related to the core. Delay Damage At 3th level, your study into the arcane arts of absorption allows you to absorb incoming damage in order to better mitigate and manage with it. Whenever you take damage, you may use your reaction to instead take no damage. If you choose to do so, an equal amount of damage is transferred into a magical battery. The maximum stored is the lesser of 50+ (5* your Constitution modifier) or your HP total. The effect duration is up to your next round action (the absorber may use ready action to extend the effect duration). The stored damage doesn’t affect you on the first round. At level 3, and then at level 7, 10 and 18, you can select a type of damage. You can select either kinetic damage (bludgeoning, piercing, and slashing from nonmagical weapons), any magical elemental damage or poison. At 18th level, you can absorb bludgeoning, piercing, and slashing from magical weapons if you already selected nonmagical kinetic damage or otherwise absorb any other new type of damage. Just before your next action, this energy begins to affect you, reducing the damage stored in by half and causing you to take immediately the same amount as necrotic damage. This damage cannot be reduced or prevented in any way. The battery is fully emptied after 3 rounds without any input. Reflect Damage At 15th level, using a melee spell attack (Dexterity-based) as an action, you can use an action to empty you battery by touching any object or creature. No saving throw is allowed, but resistance or immunity prevail. For game convenience, the damage type of the resulting damage is the dominant type stored in the battery. Half the damage stored in the battery affects the target and causes you to immediately take necrotic damage equal to twice this damage. After you use this ability, you can’t absorp any damage again until you complete a short or long rest. Note: ability loss, a very rare attack in d&d 5e could be freely allowed as a damage type at 3rd level, DM call. Just consider 1 point as 1 Hp. [/QUOTE]
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