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<blockquote data-quote="DonTadow" data-source="post: 4010848" data-attributes="member: 22622"><p>There are some factors as to why hit points exist. In an "only mortal wounds" count system the pcs and enemies dance around and miss for a lot of rounds until one hits. This can be quite boring. In the current system it seems unrealistic that a person can be slashed with a sword 15 times a day and still be okay. Of course, if you're doing the abstract method, it leads to boring descriptions and in reality you guys are always missing each other and only the final hit makes it. </p><p></p><p>(BTW doesn't 4e contradict itself by having a bloodied condition. The description bloodied implies previous damage)</p><p></p><p>Considering there's magic that cure's allwounds, I'd rather describe most of the hits as real damage, but underplay the severity. The closer something gets to death, the more dismal hte description. A PC at 80 percent strength gets a nick on his hand. A pc at 20 percent strength has a gouge in his gut. </p><p></p><p>My description slightly varies for the npcs though. Because npcs who like to fight like to konw thy're fighting i'm a little more over the top.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4010848, member: 22622"] There are some factors as to why hit points exist. In an "only mortal wounds" count system the pcs and enemies dance around and miss for a lot of rounds until one hits. This can be quite boring. In the current system it seems unrealistic that a person can be slashed with a sword 15 times a day and still be okay. Of course, if you're doing the abstract method, it leads to boring descriptions and in reality you guys are always missing each other and only the final hit makes it. (BTW doesn't 4e contradict itself by having a bloodied condition. The description bloodied implies previous damage) Considering there's magic that cure's allwounds, I'd rather describe most of the hits as real damage, but underplay the severity. The closer something gets to death, the more dismal hte description. A PC at 80 percent strength gets a nick on his hand. A pc at 20 percent strength has a gouge in his gut. My description slightly varies for the npcs though. Because npcs who like to fight like to konw thy're fighting i'm a little more over the top. [/QUOTE]
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