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<blockquote data-quote="Wyrmshadows" data-source="post: 4011010" data-attributes="member: 56166"><p>It's quite easy to understand really.</p><p></p><p>I DM a campaign, and have for a looong time, that takes exceptionally gifted folks (reflected in good stats) who are still mortal, mundane and non-magical and sets them loose in a world that contains the fantastic. They are themselves mortals even if they look fantastic. Even wizards and warlocks are still just mortals who happen to be able to, through study or bloodline, to tap into ambient magical energy. There is NOTHING intrinsically magical about someone just because they are heroes.</p><p></p><p>I have yet to read any good fantasy fiction (not mythology because that is often a symbol laden story reflective of the psycho-spiritual dynamics of the culture in question) that makes normal (or even exceptional) humans into godlike beings who can survive orbital reentry (without powerful magic) because of a stupid rule convention.</p><p></p><p>I mean honestly, to even be discussing, and attemptiong the rationalize, the bad game design that would allow for someone to survive crashing into the earth from space is when something is very wrong. D&D as played by many seems to be a silly fantasy supers game with armor instead of X-Men style bodysuits. DMs like myself can and always will houserule bad official rules.</p><p></p><p>Admittedly I already have one foot off the D&D bus as it is. I was a 4e fan (of the fluff changes anyway and the removal of the mechanical impact of alignment) however, the more I read the more I think I will be sticking with True20 and Runequest.</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 4011010, member: 56166"] It's quite easy to understand really. I DM a campaign, and have for a looong time, that takes exceptionally gifted folks (reflected in good stats) who are still mortal, mundane and non-magical and sets them loose in a world that contains the fantastic. They are themselves mortals even if they look fantastic. Even wizards and warlocks are still just mortals who happen to be able to, through study or bloodline, to tap into ambient magical energy. There is NOTHING intrinsically magical about someone just because they are heroes. I have yet to read any good fantasy fiction (not mythology because that is often a symbol laden story reflective of the psycho-spiritual dynamics of the culture in question) that makes normal (or even exceptional) humans into godlike beings who can survive orbital reentry (without powerful magic) because of a stupid rule convention. I mean honestly, to even be discussing, and attemptiong the rationalize, the bad game design that would allow for someone to survive crashing into the earth from space is when something is very wrong. D&D as played by many seems to be a silly fantasy supers game with armor instead of X-Men style bodysuits. DMs like myself can and always will houserule bad official rules. Admittedly I already have one foot off the D&D bus as it is. I was a 4e fan (of the fluff changes anyway and the removal of the mechanical impact of alignment) however, the more I read the more I think I will be sticking with True20 and Runequest. Wyrmshadows [/QUOTE]
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