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Abstract HP
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<blockquote data-quote="Novem5er" data-source="post: 4012204" data-attributes="member: 57859"><p>I just watched Live Free or Die Hard the other night.</p><p></p><p>That John McClain has a hellova lot of HP.</p><p></p><p>Bruce Willis got the crap beat out of him in almost every scene: punched, choked, blown out windows, dropped off buildings, thrown into some hard object, etc. He even got shot a couple times.</p><p></p><p>Interestingly enough, in the tunnel scene towards the beginning, he jumped out of a moving car and got really scraped up. After that scene, he was limping and bloody. The sidekick tells him he needs to go to the hospital... and of course Bruce brushed him off and keeps on truck'n. A couple scenes later, he was still bloodied up, but he wasn't limping any longer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> No hospital needed.</p><p></p><p>My point in all this is that a good adventure should be like Die Hard. Our characters are "hollywood" tough, like John McClain. They get hit and thrown around and generally beat up, but somehow they manage to avoid serious damage. You can tell when John McClain lost some HP due to a bullet, not because he was physically hit with it, but because he pulls back quickly and yells S@!t!!!! as his face is peppered with shattered concrete from a near miss!</p><p></p><p>Then, towards the end of the adventure, as HP is running low, the bullets start counting for real. One good shot and he's down.</p><p></p><p>This doesn't ease any of the "realism vs. abstract" debate, but I do find it easier to imagine when I compare my games to action movies.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4012204, member: 57859"] I just watched Live Free or Die Hard the other night. That John McClain has a hellova lot of HP. Bruce Willis got the crap beat out of him in almost every scene: punched, choked, blown out windows, dropped off buildings, thrown into some hard object, etc. He even got shot a couple times. Interestingly enough, in the tunnel scene towards the beginning, he jumped out of a moving car and got really scraped up. After that scene, he was limping and bloody. The sidekick tells him he needs to go to the hospital... and of course Bruce brushed him off and keeps on truck'n. A couple scenes later, he was still bloodied up, but he wasn't limping any longer :) No hospital needed. My point in all this is that a good adventure should be like Die Hard. Our characters are "hollywood" tough, like John McClain. They get hit and thrown around and generally beat up, but somehow they manage to avoid serious damage. You can tell when John McClain lost some HP due to a bullet, not because he was physically hit with it, but because he pulls back quickly and yells S@!t!!!! as his face is peppered with shattered concrete from a near miss! Then, towards the end of the adventure, as HP is running low, the bullets start counting for real. One good shot and he's down. This doesn't ease any of the "realism vs. abstract" debate, but I do find it easier to imagine when I compare my games to action movies. [/QUOTE]
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