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<blockquote data-quote="HeavenShallBurn" data-source="post: 4012691" data-attributes="member: 39593"><p>There are variations in exactly where each individual places that point where it breaks suspension of denial. In general it seems to be beyond the Die Hard level where things start to break down with many people. To clarify action movie level is probably the most common threshold.</p><p></p><p><strong>THREADJACK:</strong> I'll note now that Die Hard may pull some serious exaggerations on how well and how long a person can continue to function in that state, but it's not actually THAT far out there. People have survived a lot worse, <a href="http://www.history.army.mil/moh.html" target="_blank">http://www.history.army.mil/moh.html</a> at this website you can find accounts of people who did things far more outrageous than in any Die Hard movie many of them while injured worse than McClain is at any point in the movie. <strong>END THREADJACK</strong></p><p></p><p></p><p>There's a continuum not an either/or shutoff. I'd say you were in the moderate range of the Concrete group. Where JohnSnow for example is in the outer segment of the Abstract group. I'm generally at the hard end of the Concrete group. When describing damage I use the damage potential of the weapon rather than the HP of the character. A 1 is a mere scratch, if it does less than roughly half damage it's a noncritical wound, better than half is a serious wound, critical hit is a run-through or arrow in vital organs situation. If the damage is a greater portion of the character's hp than weapons damage I'll raise the description to match. Coup de Gras is gone and so is the Massive Damage Save though the latter was because by the time it comes into effect it's useless until someone rolls a 1.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4012691, member: 39593"] There are variations in exactly where each individual places that point where it breaks suspension of denial. In general it seems to be beyond the Die Hard level where things start to break down with many people. To clarify action movie level is probably the most common threshold. [B]THREADJACK:[/B] I'll note now that Die Hard may pull some serious exaggerations on how well and how long a person can continue to function in that state, but it's not actually THAT far out there. People have survived a lot worse, [url]http://www.history.army.mil/moh.html[/url] at this website you can find accounts of people who did things far more outrageous than in any Die Hard movie many of them while injured worse than McClain is at any point in the movie. [b]END THREADJACK[/b] There's a continuum not an either/or shutoff. I'd say you were in the moderate range of the Concrete group. Where JohnSnow for example is in the outer segment of the Abstract group. I'm generally at the hard end of the Concrete group. When describing damage I use the damage potential of the weapon rather than the HP of the character. A 1 is a mere scratch, if it does less than roughly half damage it's a noncritical wound, better than half is a serious wound, critical hit is a run-through or arrow in vital organs situation. If the damage is a greater portion of the character's hp than weapons damage I'll raise the description to match. Coup de Gras is gone and so is the Massive Damage Save though the latter was because by the time it comes into effect it's useless until someone rolls a 1. [/QUOTE]
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