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Abstract HP
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<blockquote data-quote="Kaisoku" data-source="post: 4012986" data-attributes="member: 58447"><p>I like how people toss around terms blithely like "normal people will die from a hit or two", etc.</p><p></p><p></p><p>Human beings are surprisingly resilient creatures.</p><p></p><p>I live in Canada, and the city I'm in was once called the "Stabbing Capital" of Canada, because most of our murders were via stabbings.</p><p></p><p>It was <em>customary</em> to hear that a person was stabbed a number of times approaching 20, and surviving. Most of them were in a hospital maybe an hour later, but that's no different than a cleric running up and curing someone that's stabilized at -9 hitpoints.</p><p></p><p>There was one stabbing that occured where some drunk guys got into a fight and one stabbed the other over 20 times, 12 of which in the chest. The person stabbed was able to fend off his attacker, get (as in walk) to a payphone and call for help on his own.</p><p></p><p>These weren't marines.. these were middleaged men, drunk, and probably out of shape (didn't hold any particular strenuous jobs, etc).</p><p></p><p></p><p>People can take a lot of damage before dying outright. Then again, one well placed thumb strike can kill a man too.</p><p></p><p></p><p>Now, I'm not saying that all HP should be considered solely toughness. But I'm not against the idea that a person can take 17 sword slashes and only grumble through it a bit before moving on.</p><p></p><p>Personally... I'm fine with the HP system as is, because it handles quickly and cinematically and gets what I want done. If I run into corner cases, such as falling damage, then I would just come up with rules specific for it (falling does CON damage, or something).</p><p></p><p>Oddly enough, these "problems" and "corner cases" have never come up to the point that it's ruined our suspension of disbelief. *shrug*</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4012986, member: 58447"] I like how people toss around terms blithely like "normal people will die from a hit or two", etc. Human beings are surprisingly resilient creatures. I live in Canada, and the city I'm in was once called the "Stabbing Capital" of Canada, because most of our murders were via stabbings. It was [I]customary[/I] to hear that a person was stabbed a number of times approaching 20, and surviving. Most of them were in a hospital maybe an hour later, but that's no different than a cleric running up and curing someone that's stabilized at -9 hitpoints. There was one stabbing that occured where some drunk guys got into a fight and one stabbed the other over 20 times, 12 of which in the chest. The person stabbed was able to fend off his attacker, get (as in walk) to a payphone and call for help on his own. These weren't marines.. these were middleaged men, drunk, and probably out of shape (didn't hold any particular strenuous jobs, etc). People can take a lot of damage before dying outright. Then again, one well placed thumb strike can kill a man too. Now, I'm not saying that all HP should be considered solely toughness. But I'm not against the idea that a person can take 17 sword slashes and only grumble through it a bit before moving on. Personally... I'm fine with the HP system as is, because it handles quickly and cinematically and gets what I want done. If I run into corner cases, such as falling damage, then I would just come up with rules specific for it (falling does CON damage, or something). Oddly enough, these "problems" and "corner cases" have never come up to the point that it's ruined our suspension of disbelief. *shrug* [/QUOTE]
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