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Abstract HP
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<blockquote data-quote="The Right Word" data-source="post: 4015739" data-attributes="member: 56923"><p>Right. The real problem I see with 4E in this regard has nothing to do with making HP abstract, but not making <em>healing </em>abstract. If I'm able to casually miss some near-severe blows, I don't need healing - I need a light refresher or a surge of energy or an inspiring word - not healing.</p><p></p><p>Maybe there's a better way to describe healing than the way it's now being described. The cleric may cure wounds, but a Warlord helps you push past them. That may be the same mechanic but it's critical that it be described differently (and not uniformly called 'healing').</p></blockquote><p></p>
[QUOTE="The Right Word, post: 4015739, member: 56923"] Right. The real problem I see with 4E in this regard has nothing to do with making HP abstract, but not making [I]healing [/I]abstract. If I'm able to casually miss some near-severe blows, I don't need healing - I need a light refresher or a surge of energy or an inspiring word - not healing. Maybe there's a better way to describe healing than the way it's now being described. The cleric may cure wounds, but a Warlord helps you push past them. That may be the same mechanic but it's critical that it be described differently (and not uniformly called 'healing'). [/QUOTE]
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