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Abstract Stunt System
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<blockquote data-quote="77IM" data-source="post: 4586877" data-attributes="member: 12377"><p><strong>Another advanced option</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Effect Stunts:</strong> Sometimes you don't want to apply a bonus to your roll, you want to apply some effect (like knocking your opponent down). This counts as an extreme stunt (-5 penalty on your check, or you face a harder DC than usual). If you fail, then something similarly bad happens to you (like, you fall down).</li> </ul><p></p><p>Examples:</p><p></p><p><em>Disarm:</em> "I twist my blade around, wrenching the sword from his grasp!"</p><p> - Standard action targeting an adjacent enemy; basic attack -5 vs basic attack; your foe drops his weapon in an adjacent square of your choice. No consequence for failure (standard action stunt).</p><p></p><p><em>Knockdown:</em> "Lowering my shoulder, I plow into my foe with all my weight."</p><p> - Standard action targeting an adjacent enemy; Strength vs Fortitude; the target falls prone. No consequence for failure (standard action stunt).</p><p></p><p><em>Trip:</em> "I use fancy footwork to overbalance my opponent."</p><p> - Standard action targeting an adjacent enemy; Dexterity vs Reflex; the target falls prone. No consequence for failure (standard action stunt).</p><p></p><p><em>Takeaway:</em> "I grab it right out of his hands!"</p><p> - Standard action targeting an adjacent enemy; Strength vs Reflex or Fortitude (whichever is better); you now hold one of your opponent's items. No consequence for failure (standard action stunt).</p></blockquote><p></p>
[QUOTE="77IM, post: 4586877, member: 12377"] [b]Another advanced option[/b] [list][*][B]Effect Stunts:[/B] Sometimes you don't want to apply a bonus to your roll, you want to apply some effect (like knocking your opponent down). This counts as an extreme stunt (-5 penalty on your check, or you face a harder DC than usual). If you fail, then something similarly bad happens to you (like, you fall down).[/list] Examples: [I]Disarm:[/I] "I twist my blade around, wrenching the sword from his grasp!" - Standard action targeting an adjacent enemy; basic attack -5 vs basic attack; your foe drops his weapon in an adjacent square of your choice. No consequence for failure (standard action stunt). [I]Knockdown:[/I] "Lowering my shoulder, I plow into my foe with all my weight." - Standard action targeting an adjacent enemy; Strength vs Fortitude; the target falls prone. No consequence for failure (standard action stunt). [I]Trip:[/I] "I use fancy footwork to overbalance my opponent." - Standard action targeting an adjacent enemy; Dexterity vs Reflex; the target falls prone. No consequence for failure (standard action stunt). [I]Takeaway:[/I] "I grab it right out of his hands!" - Standard action targeting an adjacent enemy; Strength vs Reflex or Fortitude (whichever is better); you now hold one of your opponent's items. No consequence for failure (standard action stunt). [/QUOTE]
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