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Abstract Stunt System
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<blockquote data-quote="Xeviat" data-source="post: 4627568" data-attributes="member: 57494"><p>Dude, I've been working on the exact same thing for my games, and I was about to start writing an article to submit to Dragon about it. I won't now, since you got to publishing before me, but if you want 77IM, I'd love to work with you on refining the article for submission.</p><p></p><p>One thing I observed is that Feint and Aid Another are very similar to these, but each of those require a Standard Action. I think that's fine because you have a drawback built into it (and combat advantage from feint has other ... advantages), but it is something to consider. This is just an expansion of "the DM's best friend", as you mentioned, so it's sort of already in the game.</p><p></p><p>Also, you need to keep the scaling damage bonus. I agree that +2/+4/+6 works, and extreme damage stunt should be +5/+8/+11 not +5/+10/+15. I'm not 100% certain the extreme stunt is fair for bonuses, though, but for applying non-bonus effects (like ignoring difficult terrain or prone) it is great. Notice that all damage bonuses in this vein scale, such as Weapon Focus and items which grant circumstantial bonuses.</p><p></p><p>All in all, great work. I won't hold it against you that you beat me to it.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 4627568, member: 57494"] Dude, I've been working on the exact same thing for my games, and I was about to start writing an article to submit to Dragon about it. I won't now, since you got to publishing before me, but if you want 77IM, I'd love to work with you on refining the article for submission. One thing I observed is that Feint and Aid Another are very similar to these, but each of those require a Standard Action. I think that's fine because you have a drawback built into it (and combat advantage from feint has other ... advantages), but it is something to consider. This is just an expansion of "the DM's best friend", as you mentioned, so it's sort of already in the game. Also, you need to keep the scaling damage bonus. I agree that +2/+4/+6 works, and extreme damage stunt should be +5/+8/+11 not +5/+10/+15. I'm not 100% certain the extreme stunt is fair for bonuses, though, but for applying non-bonus effects (like ignoring difficult terrain or prone) it is great. Notice that all damage bonuses in this vein scale, such as Weapon Focus and items which grant circumstantial bonuses. All in all, great work. I won't hold it against you that you beat me to it. [/QUOTE]
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