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Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="der_kluge" data-source="post: 2306883" data-attributes="member: 945"><p>I see the existance of skills as a concrete, not an abstraction. They come up infrequently, and are often fluff in nature, and the details don't affect the game, and most players have no prior knowledge of these things to care enough. That is, we don't know enough about those things to complain that they're overgeneralized. Now, if we were all locksmiths IRL, we might be upset that there was on skill for "picking locks" when there should be more variety for that skill. It's sort of like martial arts, and people who are good at martial arts. If you've been on RPG boards for any length of time, chances are you've come across some black belt D&D player writing whole new rules for various types of martial arts, because the RAW are just too abstract for their tastes. I can appreciate that, but not having that level of knowledge, I don't see the need. The abstraction works for me.</p><p></p><p>But most people are probably familiar with people who are fast, and people who are strong. I suppose the idea that the fast guy and the strong guy are evenly matched fighters is debatable, the idea that you can abstract "fighting" into a single attribute (as Kamikaze Midget is suggesting) is a little hard for me to swallow.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2306883, member: 945"] I see the existance of skills as a concrete, not an abstraction. They come up infrequently, and are often fluff in nature, and the details don't affect the game, and most players have no prior knowledge of these things to care enough. That is, we don't know enough about those things to complain that they're overgeneralized. Now, if we were all locksmiths IRL, we might be upset that there was on skill for "picking locks" when there should be more variety for that skill. It's sort of like martial arts, and people who are good at martial arts. If you've been on RPG boards for any length of time, chances are you've come across some black belt D&D player writing whole new rules for various types of martial arts, because the RAW are just too abstract for their tastes. I can appreciate that, but not having that level of knowledge, I don't see the need. The abstraction works for me. But most people are probably familiar with people who are fast, and people who are strong. I suppose the idea that the fast guy and the strong guy are evenly matched fighters is debatable, the idea that you can abstract "fighting" into a single attribute (as Kamikaze Midget is suggesting) is a little hard for me to swallow. [/QUOTE]
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