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Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="der_kluge" data-source="post: 2308319" data-attributes="member: 945"><p>Well, that's a lot to absorb. I think you're making some assumptions about me that aren't necessarily true. I've only ever taken 1 prestige class. Most of my characters are single-class, with the exception of maybe a few levels of 1 other class. Count me in the crowd of folks who simply do not understand all the Fighter/Ranger/Barbarian/Order of the Bow Initiate half dragons of the world. That's a style of play I simply don't understand. I can respect the desire to play unique things, and I like having all the options available to me for the role-playing opportunities that those might present. Then there are those who simply enjoy creating mathematicaly advantages in the game. There's nothing wrong with wanting to "win" or be really powerful. It's a game, after all.</p><p></p><p>I think there is a fundamental difference here between wanting to add one layer after layer of crunch, and mechanics, and new whiz-bang things. But we're talking about a fighter. A human fighter. All I want to do is dual-wield and have it be as effective as a strong guy with an axe. I don't think you're argument really applies here. I'm arguing that C&C has gone a bit *too* far in the other direction. There is room for a simple ruleset that allows for variances in combat styles. Even by your argument there isn't really any reason to have an "illusionist" in the C&C rules, since you could basically produce the same kind of thing with a wizard. And the Knight is really just redundant to a fighter. Hell, just keep wizard, cleric, fighter, rogue. Everything else is just a pale imitation of the original 4. Pfeh.</p><p></p><p></p><p></p><p></p><p>It's a game. Games have rules. If you played a space shoot-em-up game, and you docked your ship at a space station, and were presented with an array of types of lasers to equip your ship with, and the only differentiating factor was the amount of damage it dealt, and whether it took up two slots or one in your ship, you'd want to maximize your ship for optimal effectiveness. Why choose a laser that did 1d6 damage when a laser that costs about the same does 1d8 damage? In such a world, people would simply stop selling any other kind of laser, and the 1d8 one would simply dominate the market. In C&C, only longswords would exist, and everything simply wouldn't get created. There's no statistical reason to equip one.</p><p>And yes, there should be balance. If, in a world with plate mail wearing fighters, no one could stop them in combat, because they were just so powerful, then guess what - everyone would become a plate-mail wielding fighter. At least those who wanted to do battle with them would. But our world has more variety than that. There are those who can survive by simply being faster than plate mail wearing fighters.</p><p></p><p></p><p></p><p></p><p>I don't think this is a strength in this kind of system any more than in 3e. How do you account for the large number of PrCs and feats on the market? And I've also heard people agreeing with me. I don't think I'm being entirely unreasonable. Like I said. It's a freaking human fighter. I shouldn't be having this much difficulty getting to work the concept that I have. The rules *clearly* intend for a strength-based fighter, and any deviation from that simply is not as effective, and IMHO, it should be.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2308319, member: 945"] Well, that's a lot to absorb. I think you're making some assumptions about me that aren't necessarily true. I've only ever taken 1 prestige class. Most of my characters are single-class, with the exception of maybe a few levels of 1 other class. Count me in the crowd of folks who simply do not understand all the Fighter/Ranger/Barbarian/Order of the Bow Initiate half dragons of the world. That's a style of play I simply don't understand. I can respect the desire to play unique things, and I like having all the options available to me for the role-playing opportunities that those might present. Then there are those who simply enjoy creating mathematicaly advantages in the game. There's nothing wrong with wanting to "win" or be really powerful. It's a game, after all. I think there is a fundamental difference here between wanting to add one layer after layer of crunch, and mechanics, and new whiz-bang things. But we're talking about a fighter. A human fighter. All I want to do is dual-wield and have it be as effective as a strong guy with an axe. I don't think you're argument really applies here. I'm arguing that C&C has gone a bit *too* far in the other direction. There is room for a simple ruleset that allows for variances in combat styles. Even by your argument there isn't really any reason to have an "illusionist" in the C&C rules, since you could basically produce the same kind of thing with a wizard. And the Knight is really just redundant to a fighter. Hell, just keep wizard, cleric, fighter, rogue. Everything else is just a pale imitation of the original 4. Pfeh. It's a game. Games have rules. If you played a space shoot-em-up game, and you docked your ship at a space station, and were presented with an array of types of lasers to equip your ship with, and the only differentiating factor was the amount of damage it dealt, and whether it took up two slots or one in your ship, you'd want to maximize your ship for optimal effectiveness. Why choose a laser that did 1d6 damage when a laser that costs about the same does 1d8 damage? In such a world, people would simply stop selling any other kind of laser, and the 1d8 one would simply dominate the market. In C&C, only longswords would exist, and everything simply wouldn't get created. There's no statistical reason to equip one. And yes, there should be balance. If, in a world with plate mail wearing fighters, no one could stop them in combat, because they were just so powerful, then guess what - everyone would become a plate-mail wielding fighter. At least those who wanted to do battle with them would. But our world has more variety than that. There are those who can survive by simply being faster than plate mail wearing fighters. I don't think this is a strength in this kind of system any more than in 3e. How do you account for the large number of PrCs and feats on the market? And I've also heard people agreeing with me. I don't think I'm being entirely unreasonable. Like I said. It's a freaking human fighter. I shouldn't be having this much difficulty getting to work the concept that I have. The rules *clearly* intend for a strength-based fighter, and any deviation from that simply is not as effective, and IMHO, it should be. [/QUOTE]
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