Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Abstract versus concrete in games (or, why rules-light systems suck)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Particle_Man" data-source="post: 2308569" data-attributes="member: 892"><p>Well if your DM allows the two weapon fighting feat, I assume he will allow the weapon finesse feat (if not, why not?). So spend the feats, and you get the "to hit" bonus from dex instead of str. Now all you are losing out on is damage, and only two points of damage at that, given that 16 and 11 only have a 2 point differential in C&C. Yet your second weapon is likely to do at least 2 damage even if it is a dagger. So all you really lose is the specific to hit penalty for two weapon fighting, and the ability to use a shield. Still likely weaker, but not incredibly bad. </p><p></p><p>I'd say suck it up and accept that fact that you will be somewhat less effective than a strong fighter. That's the way D&D fantasy is. That's the way C&C fantasy is. Most importantly, that's the way your Castle Keeper is.</p><p></p><p>On the up side, you are the fighter most likely to resist charms, illusions and the more dodgeable magics. This gives you a defensive edge, perhaps one that can be combined with roleplaying goodness.</p><p></p><p>Or else, with luck, your CK will adjust his campaign to account for your weakness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2308569, member: 892"] Well if your DM allows the two weapon fighting feat, I assume he will allow the weapon finesse feat (if not, why not?). So spend the feats, and you get the "to hit" bonus from dex instead of str. Now all you are losing out on is damage, and only two points of damage at that, given that 16 and 11 only have a 2 point differential in C&C. Yet your second weapon is likely to do at least 2 damage even if it is a dagger. So all you really lose is the specific to hit penalty for two weapon fighting, and the ability to use a shield. Still likely weaker, but not incredibly bad. I'd say suck it up and accept that fact that you will be somewhat less effective than a strong fighter. That's the way D&D fantasy is. That's the way C&C fantasy is. Most importantly, that's the way your Castle Keeper is. On the up side, you are the fighter most likely to resist charms, illusions and the more dodgeable magics. This gives you a defensive edge, perhaps one that can be combined with roleplaying goodness. Or else, with luck, your CK will adjust his campaign to account for your weakness. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Abstract versus concrete in games (or, why rules-light systems suck)
Top