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General Tabletop Discussion
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Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="Silverleaf" data-source="post: 2310546" data-attributes="member: 30790"><p>Hey that's exactly one of my Basic/Expert D&D house rules! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>I have 3 damage categories, by class: 1d8 for Fighter/Dwarf/Elf, 1d6 for Cleric/Thief, and 1d4 for Magic-user. This also conveniently discards the "weapon restrictions" that some classes have.</p><p>Incidentally, the default damage rules in Basic D&D (and OD&D for that matter) is 1d6 for everyone. The damage-by-weapon was a completely optional rule.</p><p>Another house rules is: critical hit on natural 20, with automatic max damage (ie, 8, 6, or 4 points depending on your class). That doesn't sound like a lot, but it's worth noting that old-school D&D characters have considerably less hit points than AD&D or 3e.</p></blockquote><p></p>
[QUOTE="Silverleaf, post: 2310546, member: 30790"] Hey that's exactly one of my Basic/Expert D&D house rules! :D I have 3 damage categories, by class: 1d8 for Fighter/Dwarf/Elf, 1d6 for Cleric/Thief, and 1d4 for Magic-user. This also conveniently discards the "weapon restrictions" that some classes have. Incidentally, the default damage rules in Basic D&D (and OD&D for that matter) is 1d6 for everyone. The damage-by-weapon was a completely optional rule. Another house rules is: critical hit on natural 20, with automatic max damage (ie, 8, 6, or 4 points depending on your class). That doesn't sound like a lot, but it's worth noting that old-school D&D characters have considerably less hit points than AD&D or 3e. [/QUOTE]
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Abstract versus concrete in games (or, why rules-light systems suck)
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