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Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="JohnSnow" data-source="post: 2311172" data-attributes="member: 32164"><p>Sure scadgrad, here's the link to Mearls' design diaries, the last several of which are on this product:</p><p></p><p><a href="http://www.malhavocpress.com/cgi-bin/page.cgi?designdiaries_mmearls" target="_blank">http://www.malhavocpress.com/cgi-bin/page.cgi?designdiaries_mmearls</a></p><p></p><p>You can also find more by going to the Malhavoc site and following the link to the <em>Iron Heroes</em> product page. This thing used to be called "Iron Lore" so if you're familiar with that, it's the same product. There's been a fairly long Enworld thread on it that Mike posted some intriguing info on. There used to be some good threads on ezboard, but the crash last week killed most of those.</p><p></p><p>Nobody knows quite what to make of it yet (it's due to be released at GenCon in August). At low-mid levels it seems very Conan/Fafhrd/Grey Mouser-esque, with some of the higher-level abilities tending a bit towards the "mythical" side. For example, there's one Archer ability in particular called "arrow ladder" that involves an archer making easily climbable "ladders" out of arrows. Opinions on it have ranged from "Meh - lame," to "Oh god, how cheesy" to "eh...I suppose a really good archer could do that if he practiced at it."</p><p></p><p>Most of the other abilities are much more in line with classical heroic fantasy. And the whole intention of the game is to liberate characters from the "pseudo-point buy" inherent in the wealth system while still having them able to handle "standard" challenges. One sample character posted in previews is a 6th level berzerker with nothing but a bad attitude, an axe and a bearskin cloak. </p><p></p><p>Personally, I remain optimistic that it will have the "feel" I want based on a post by Mearls that he was inspired to create <em>Iron Heroes</em> by his muddled understanding of the Nehwon universe from reading the 1st edition <em>Deities and Demigods</em> at the age of 10 or so. Since I had the same experience (although I was a bit older), I'm eagerly anticipating his take.</p><p></p><p>And yes, I'm eagerly awaiting the next GRRM book. Just to clear things up, it's JohnSnow rather than Jon because I had both nicks at the WotC boards and after losing the password to the first (JonSnow), I adopted the second. Deciding to keep it here was just a matter of consistency.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2311172, member: 32164"] Sure scadgrad, here's the link to Mearls' design diaries, the last several of which are on this product: [url]http://www.malhavocpress.com/cgi-bin/page.cgi?designdiaries_mmearls[/url] You can also find more by going to the Malhavoc site and following the link to the [i]Iron Heroes[/i] product page. This thing used to be called "Iron Lore" so if you're familiar with that, it's the same product. There's been a fairly long Enworld thread on it that Mike posted some intriguing info on. There used to be some good threads on ezboard, but the crash last week killed most of those. Nobody knows quite what to make of it yet (it's due to be released at GenCon in August). At low-mid levels it seems very Conan/Fafhrd/Grey Mouser-esque, with some of the higher-level abilities tending a bit towards the "mythical" side. For example, there's one Archer ability in particular called "arrow ladder" that involves an archer making easily climbable "ladders" out of arrows. Opinions on it have ranged from "Meh - lame," to "Oh god, how cheesy" to "eh...I suppose a really good archer could do that if he practiced at it." Most of the other abilities are much more in line with classical heroic fantasy. And the whole intention of the game is to liberate characters from the "pseudo-point buy" inherent in the wealth system while still having them able to handle "standard" challenges. One sample character posted in previews is a 6th level berzerker with nothing but a bad attitude, an axe and a bearskin cloak. Personally, I remain optimistic that it will have the "feel" I want based on a post by Mearls that he was inspired to create [i]Iron Heroes[/i] by his muddled understanding of the Nehwon universe from reading the 1st edition [i]Deities and Demigods[/i] at the age of 10 or so. Since I had the same experience (although I was a bit older), I'm eagerly anticipating his take. And yes, I'm eagerly awaiting the next GRRM book. Just to clear things up, it's JohnSnow rather than Jon because I had both nicks at the WotC boards and after losing the password to the first (JonSnow), I adopted the second. Deciding to keep it here was just a matter of consistency. [/QUOTE]
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