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General Tabletop Discussion
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Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="RFisher" data-source="post: 2324603" data-attributes="member: 3608"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> It's been standard procedure since my first AD&D game (c. 1986) for the fighters to keep opponents away from the spellcasters. (I'm sure it was standard procedure long before that...as many of the guys in my group were already veteran AD&D players.) A DM who let combatants just walk through enemy ranks would've been...well...I don't know 'cause no one ever did that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If my OAD&D DMG fu was what it once was, I could argue rules, but I save my rule-mongering for the 3e games these days. Maybe you're right. Maybe a strict reading of the OAD&D rules would allow such insanity. My only defense is that it doesn't have to be that way, & it wasn't that way in any of my groups. But I can see your point. 3e is very concrete about such things.</p><p></p><p>I actually find it harder in 3e to get people to use group tactics for some reason. (Even though many in my group has been playing since 1e.) It seems people tend to be too focused on their own PC. Which really is a shame because group tactics certainly work just as good in 3e.</p><p></p><p></p><p></p><p>Come on! You're a gamer, so I know your reading comprehension isn't that low. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> In any case, I didn't <em>mean</em> to infer that 3e was <em>only</em> good for solo games.</p><p></p><p>I'm perfectly happy to apply every bit of tactics & rules-mongery I can when I play 3e games. (Which I do, since it's what other people in the group choose to run.) I'm just saying that I only really start to miss the extra detail of the 3e or GURPS advanced combat systems in solo games. (Even when I'm on the DM side of the screen.) OAD&D & classic D&D combat, IMHO, really need a group to shine.</p></blockquote><p></p>
[QUOTE="RFisher, post: 2324603, member: 3608"] :eek: It's been standard procedure since my first AD&D game (c. 1986) for the fighters to keep opponents away from the spellcasters. (I'm sure it was standard procedure long before that...as many of the guys in my group were already veteran AD&D players.) A DM who let combatants just walk through enemy ranks would've been...well...I don't know 'cause no one ever did that. :) If my OAD&D DMG fu was what it once was, I could argue rules, but I save my rule-mongering for the 3e games these days. Maybe you're right. Maybe a strict reading of the OAD&D rules would allow such insanity. My only defense is that it doesn't have to be that way, & it wasn't that way in any of my groups. But I can see your point. 3e is very concrete about such things. I actually find it harder in 3e to get people to use group tactics for some reason. (Even though many in my group has been playing since 1e.) It seems people tend to be too focused on their own PC. Which really is a shame because group tactics certainly work just as good in 3e. Come on! You're a gamer, so I know your reading comprehension isn't that low. :D In any case, I didn't [i]mean[/i] to infer that 3e was [i]only[/i] good for solo games. I'm perfectly happy to apply every bit of tactics & rules-mongery I can when I play 3e games. (Which I do, since it's what other people in the group choose to run.) I'm just saying that I only really start to miss the extra detail of the 3e or GURPS advanced combat systems in solo games. (Even when I'm on the DM side of the screen.) OAD&D & classic D&D combat, IMHO, really need a group to shine. [/QUOTE]
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