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Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="Jupp" data-source="post: 2326421" data-attributes="member: 20804"><p>I personally do not have problems with my DM changing the modifiers because he sees a different situation compared to the last time i tried shooting into the second row (different battle situation, different places where people are at the moment, etc) nor would I have a problem with it as the DM in my game group. In the end I wanna have fun and changing a modifier from -4 to -5 (or whatever) is not going to ruin that fun. Its still better than to read in the rules all the time just to be sure you got it right and according to the system. This would be much more of a fun-killer for me. I personally prefer a fast flow of events instead of a fire-proof rules system that is being referenced all the time to resolve situations. But thats just me and other people might prefer more rules instead *shrugs*.</p><p></p><p></p><p></p><p>See, and that is what I dont understand...what exactly is wrong with Rule 0?</p></blockquote><p></p>
[QUOTE="Jupp, post: 2326421, member: 20804"] I personally do not have problems with my DM changing the modifiers because he sees a different situation compared to the last time i tried shooting into the second row (different battle situation, different places where people are at the moment, etc) nor would I have a problem with it as the DM in my game group. In the end I wanna have fun and changing a modifier from -4 to -5 (or whatever) is not going to ruin that fun. Its still better than to read in the rules all the time just to be sure you got it right and according to the system. This would be much more of a fun-killer for me. I personally prefer a fast flow of events instead of a fire-proof rules system that is being referenced all the time to resolve situations. But thats just me and other people might prefer more rules instead *shrugs*. See, and that is what I dont understand...what exactly is wrong with Rule 0? [/QUOTE]
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