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Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="Akrasia" data-source="post: 2327077" data-attributes="member: 23012"><p>I realize that I have come across as quite anti-3e in this thread. In fact, I am somewhat ambivalent about 3e. I would be happy to play in a 3e campaign with a good DM, but I will never DM it myself again.</p><p></p><p>My pet-peeves as DM fall into three categories:</p><p></p><p><strong>(1.) </strong> The detailed, tactical combat system (which pretty much requires the use of miniatures and a battlemat). Combat should never take more than 40 minutes IMO.</p><p></p><p><strong>(2.) </strong> The magic system (which adds a lot of complexity to the system, creates all kinds of 'balance' issues for parties, and makes running high-level adventures a major pain).</p><p></p><p><strong>(3.) </strong> The amount of time it takes to produce stat blocks for NPCs (and some monsters). (This is a hobby, not a job. If I have to spend more than one hour of 'stat prep' for any given session, it is just not worth it.)</p><p></p><p>Now C&C solves (1.) and (3.) in a single stroke. Part of the cost in (3.), though, is the extent to which PCs can be 'customized'. I think that there are ways to improve customization in C&C (and hopefully some guidelines will be provided in the CKG), but this is bound to be trade-off for any group.</p><p></p><p>I am still not a fan of C&C's magic system (2.), but the spells in C&C seem generally less powerful than their 3e counterparts, and spellcasters are more vulnerable.</p><p></p><p>What interests me about Green Ronin's True 20 system is that it too addresses all these concerns, while trying to maintain a wide number of options for players. I plan to check it out once it is released.</p><p></p><p>Based on our earlier discussions, John, I suspect that you agree with me about (2.) and (3.). The real underlying difference between us is (1.). I think that is just a matter of taste, and has nothing to do with being 'right brained' or 'left brained' or whatever. </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Back to calculating grades (i.e. 'real work)...</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2327077, member: 23012"] I realize that I have come across as quite anti-3e in this thread. In fact, I am somewhat ambivalent about 3e. I would be happy to play in a 3e campaign with a good DM, but I will never DM it myself again. My pet-peeves as DM fall into three categories: [B](1.) [/B] The detailed, tactical combat system (which pretty much requires the use of miniatures and a battlemat). Combat should never take more than 40 minutes IMO. [B](2.) [/B] The magic system (which adds a lot of complexity to the system, creates all kinds of 'balance' issues for parties, and makes running high-level adventures a major pain). [B](3.) [/B] The amount of time it takes to produce stat blocks for NPCs (and some monsters). (This is a hobby, not a job. If I have to spend more than one hour of 'stat prep' for any given session, it is just not worth it.) Now C&C solves (1.) and (3.) in a single stroke. Part of the cost in (3.), though, is the extent to which PCs can be 'customized'. I think that there are ways to improve customization in C&C (and hopefully some guidelines will be provided in the CKG), but this is bound to be trade-off for any group. I am still not a fan of C&C's magic system (2.), but the spells in C&C seem generally less powerful than their 3e counterparts, and spellcasters are more vulnerable. What interests me about Green Ronin's True 20 system is that it too addresses all these concerns, while trying to maintain a wide number of options for players. I plan to check it out once it is released. Based on our earlier discussions, John, I suspect that you agree with me about (2.) and (3.). The real underlying difference between us is (1.). I think that is just a matter of taste, and has nothing to do with being 'right brained' or 'left brained' or whatever. :cool: Back to calculating grades (i.e. 'real work)... [/QUOTE]
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