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General Tabletop Discussion
*TTRPGs General
Abstract versus concrete in games (or, why rules-light systems suck)
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<blockquote data-quote="Jupp" data-source="post: 2327732" data-attributes="member: 20804"><p>Heh, sure he was a pushover. But why do you bother? its not your game, you were not the DM, it's not your business. But anyway, your example is an exageration so it doesnt mean a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p></p><p>Hmm, I can't follow that mindset. All that matters is that the players have fun, thats Rule #1. </p><p>To me, and to my group, extensive rules are not an integral part to have fun at the game table (we played 3E for two years but in the end it wasn't the right thing for us). Also I do not have the motivation and to waste my prep time with stats and rules. I want to develop a story, locations, npcs, history and other things, that are, IMO, more important to a good game time than looking up rules for everything.</p><p></p><p>It seems we come from two different directions when it comes to the question what is important for us in a game and what is not. So I think in the end we could agree that we disagree. </p><p></p><p>Reading the threads that constantly appear on ENWorld about light rulesets vs. heavy rulesets show only one thing: In most cases Followers of the Church of Rules-Lite are not convertable to become a follower of the Church of Rules-Heavy, as is the case vice versa.</p></blockquote><p></p>
[QUOTE="Jupp, post: 2327732, member: 20804"] Heh, sure he was a pushover. But why do you bother? its not your game, you were not the DM, it's not your business. But anyway, your example is an exageration so it doesnt mean a lot ;) Hmm, I can't follow that mindset. All that matters is that the players have fun, thats Rule #1. To me, and to my group, extensive rules are not an integral part to have fun at the game table (we played 3E for two years but in the end it wasn't the right thing for us). Also I do not have the motivation and to waste my prep time with stats and rules. I want to develop a story, locations, npcs, history and other things, that are, IMO, more important to a good game time than looking up rules for everything. It seems we come from two different directions when it comes to the question what is important for us in a game and what is not. So I think in the end we could agree that we disagree. Reading the threads that constantly appear on ENWorld about light rulesets vs. heavy rulesets show only one thing: In most cases Followers of the Church of Rules-Lite are not convertable to become a follower of the Church of Rules-Heavy, as is the case vice versa. [/QUOTE]
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