Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Abstract versus concrete in games (or, why rules-light systems suck)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 2330864" data-attributes="member: 945"><p>First, I'd like to thank everyone for keeping the discussion so civil. Often these types of discussions turn ugly.</p><p></p><p>Secondly, one thing I've noticed when playing games where the GM has to make up something on the fly is the following:</p><p></p><p>The GM will have you roll a d20. One of three things will happen:</p><p>a) The player rolls really low. The GM will automatically say "Oh, you weren't successfull"</p><p>b) The player rolls really high. The GM will automatically say "You pull it off!"</p><p>or</p><p>c) The player rolls a 11, and sends the GM into a paradox of confusion and uncertainty where he then attempts to question heisenberg's uncertainty principle, any applicable modifiers, the quantum state of the universe at that moment, and whether his underwear has wedged itself into his butt crack or not.</p><p></p><p>Point is, rules ambiguity only really works when the choice is black and white. When you throw in that "maybe", that's when clarification is really necessary. Now, I'm not advocating that *every* action in the world have a rule behind it - that would be ridiculous, but I think you can go too far to the other extreme as well.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2330864, member: 945"] First, I'd like to thank everyone for keeping the discussion so civil. Often these types of discussions turn ugly. Secondly, one thing I've noticed when playing games where the GM has to make up something on the fly is the following: The GM will have you roll a d20. One of three things will happen: a) The player rolls really low. The GM will automatically say "Oh, you weren't successfull" b) The player rolls really high. The GM will automatically say "You pull it off!" or c) The player rolls a 11, and sends the GM into a paradox of confusion and uncertainty where he then attempts to question heisenberg's uncertainty principle, any applicable modifiers, the quantum state of the universe at that moment, and whether his underwear has wedged itself into his butt crack or not. Point is, rules ambiguity only really works when the choice is black and white. When you throw in that "maybe", that's when clarification is really necessary. Now, I'm not advocating that *every* action in the world have a rule behind it - that would be ridiculous, but I think you can go too far to the other extreme as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Abstract versus concrete in games (or, why rules-light systems suck)
Top