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Abstract Wealth Systems - yes or no?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2770491" data-attributes="member: 12332"><p>Well, I'm sure alot of people know my standing, at this point.</p><p></p><p>I'm a big fan of abstract systems, including the Wealth mechanic from d20M.</p><p></p><p>I've used it for Modern and I've used it for Fantasy. I was going to use it for Future, but the whole game never got ran ... had it ready, though.</p><p></p><p>At first some people have a hard time getting into it. But, for my money, it makes a heck of a lot more sense.</p><p></p><p>I don't usually say: "You find some idols and a bucket of gold, increase your Wealth by 2." People DO like to know the GP or Dollar value of their "scoop". It's actually pretty simple to whip back and forth, though I'm sad that d20M didn't really cover this in more depth. Even somebody who is rich would rather hear that they find 50,000 bucks in unmarked bills in the back of Joe Dealer's car. So what if it doesn't DO anything to his Wealth score, we role play it out and the like. If they split it four ways and the rich guy doesn't get anything out of it, we still roll to see the effects on another character's wealth, etc.</p><p></p><p>Out of hand, I never did the "flat Wealth bonus" situations, but instead convert those into cash. I have an index card with everything on it. Faster than addition in thousands and tens of thousands, actually.</p><p></p><p>To be honest, I think those systems make money MORE REAL. Which seems counter-intuitive, but that's the functional reality. In a D&D game where we tracked GP all the way down to copper, the group would roll into town and spend down to their last copper buying magical goods. They get 4,000gp ... they buy a Cloak of Charisma, they have maybe 15sp left. They would add their money together to buy better armor for the fighter if the Wizard didn't need any items this level. They had a "Board of Shame" where they kept accounting records of who owed what and who had what being built. Every trip. Every GP. Even if I tried to RP things out, who CARED about a toll at the front gates.</p><p></p><p>Switching over to a Wealth model ... I had characters buying land, property, using their Wealth to woo women and marry for political power, JEWELRY, gifts and bribes for visiting dignitaries ... oh, and maybe a masterwork sword. The first adventure out they were given the tools needed to CRAFT (at half-retail) some shirts of Con +2. Those never got made. They decided the money was better spent retrofitting a Dryad's grove to be more habitable. (And I had the same percentage of combats-per-session as I would under normal rules.)</p><p></p><p>So since then, if I can possibly wing it, I always play with Wealth, regardless of genre. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2770491, member: 12332"] Well, I'm sure alot of people know my standing, at this point. I'm a big fan of abstract systems, including the Wealth mechanic from d20M. I've used it for Modern and I've used it for Fantasy. I was going to use it for Future, but the whole game never got ran ... had it ready, though. At first some people have a hard time getting into it. But, for my money, it makes a heck of a lot more sense. I don't usually say: "You find some idols and a bucket of gold, increase your Wealth by 2." People DO like to know the GP or Dollar value of their "scoop". It's actually pretty simple to whip back and forth, though I'm sad that d20M didn't really cover this in more depth. Even somebody who is rich would rather hear that they find 50,000 bucks in unmarked bills in the back of Joe Dealer's car. So what if it doesn't DO anything to his Wealth score, we role play it out and the like. If they split it four ways and the rich guy doesn't get anything out of it, we still roll to see the effects on another character's wealth, etc. Out of hand, I never did the "flat Wealth bonus" situations, but instead convert those into cash. I have an index card with everything on it. Faster than addition in thousands and tens of thousands, actually. To be honest, I think those systems make money MORE REAL. Which seems counter-intuitive, but that's the functional reality. In a D&D game where we tracked GP all the way down to copper, the group would roll into town and spend down to their last copper buying magical goods. They get 4,000gp ... they buy a Cloak of Charisma, they have maybe 15sp left. They would add their money together to buy better armor for the fighter if the Wizard didn't need any items this level. They had a "Board of Shame" where they kept accounting records of who owed what and who had what being built. Every trip. Every GP. Even if I tried to RP things out, who CARED about a toll at the front gates. Switching over to a Wealth model ... I had characters buying land, property, using their Wealth to woo women and marry for political power, JEWELRY, gifts and bribes for visiting dignitaries ... oh, and maybe a masterwork sword. The first adventure out they were given the tools needed to CRAFT (at half-retail) some shirts of Con +2. Those never got made. They decided the money was better spent retrofitting a Dryad's grove to be more habitable. (And I had the same percentage of combats-per-session as I would under normal rules.) So since then, if I can possibly wing it, I always play with Wealth, regardless of genre. --fje [/QUOTE]
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