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General Tabletop Discussion
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Abstract Wealth Systems - yes or no?
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<blockquote data-quote="Tonguez" data-source="post: 2770610" data-attributes="member: 1125"><p>In my Mythic Polynesia setting I have a world in which cash-economy does not exist and so introduced a wealth mechanic (renaming it 'Influence') as a measure of the status a character has and thus their ability to call in favours and draw resources from the community.</p><p></p><p>It works really well, it helps create RP situations by its very nature (ie influence implies that other people exist to be influenced) and since my world has no coins treasure isn't really affected. Characters still get magic items and special materials but when they roll into town they can't just call into the local general store and stock up (they can trade materials with the local artisan and gain something of value in return though)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2770610, member: 1125"] In my Mythic Polynesia setting I have a world in which cash-economy does not exist and so introduced a wealth mechanic (renaming it 'Influence') as a measure of the status a character has and thus their ability to call in favours and draw resources from the community. It works really well, it helps create RP situations by its very nature (ie influence implies that other people exist to be influenced) and since my world has no coins treasure isn't really affected. Characters still get magic items and special materials but when they roll into town they can't just call into the local general store and stock up (they can trade materials with the local artisan and gain something of value in return though) [/QUOTE]
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Abstract Wealth Systems - yes or no?
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