Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Abstracting Wealth in 4e: good idea or bad idea?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5683137" data-attributes="member: 54877"><p>With magic items disentangled (and made more odd-ball and powerful but also more rare ... but I digress), an abstract wealth system similar to the Burning Wheel resource system would actually work fairly well. </p><p> </p><p>BW resources are abstract, but there are a few fiddly bits to help manage found treasure and so forth. Basically, finding a haul is a mod to a resource check, but once used it goes away. (If the haul is big enough, you can divide it over several lesser checks.) So killing the adult dragon and taking all of his stuff means that the party gets to do one big "we are flush with gold" resource thing, but then they go back to normal. </p><p> </p><p>Thus, the dynamic becomes that if the party needs a ship, they get the ship the way adventurers would get it: They steal it. Or they hoodwink someone. Or they get a big favor from someone that has the money. Or if they want to buy it outright, then the easiest, fastest way for them to get the money is not to change their wealth status, but to get a big haul on an adventure. </p><p> </p><p>As far as I'm concerned, that is the main reason to have an abstract wealth system (or not, as your preferences dictate). If getting a ship is about those kind of activities above, then an abstract wealth system will work with you to encourage getting the ship that way. OTOH, if you want getting a ship to be about painstakingly fighting your way out of (relative) poverty bit by bit, then you want all the details and scrapping ever copper out of old short swords. Both can be fun, as long as everyone is on the same page.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5683137, member: 54877"] With magic items disentangled (and made more odd-ball and powerful but also more rare ... but I digress), an abstract wealth system similar to the Burning Wheel resource system would actually work fairly well. BW resources are abstract, but there are a few fiddly bits to help manage found treasure and so forth. Basically, finding a haul is a mod to a resource check, but once used it goes away. (If the haul is big enough, you can divide it over several lesser checks.) So killing the adult dragon and taking all of his stuff means that the party gets to do one big "we are flush with gold" resource thing, but then they go back to normal. Thus, the dynamic becomes that if the party needs a ship, they get the ship the way adventurers would get it: They steal it. Or they hoodwink someone. Or they get a big favor from someone that has the money. Or if they want to buy it outright, then the easiest, fastest way for them to get the money is not to change their wealth status, but to get a big haul on an adventure. As far as I'm concerned, that is the main reason to have an abstract wealth system (or not, as your preferences dictate). If getting a ship is about those kind of activities above, then an abstract wealth system will work with you to encourage getting the ship that way. OTOH, if you want getting a ship to be about painstakingly fighting your way out of (relative) poverty bit by bit, then you want all the details and scrapping ever copper out of old short swords. Both can be fun, as long as everyone is on the same page. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Abstracting Wealth in 4e: good idea or bad idea?
Top