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Absurd AoO.... what can be done?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6292252" data-attributes="member: 6678119"><p>Slight nitpick on this: Only a single AoO perr character can be made for a given provoked opportunity. However, if the opponent does some actions that each provoke an AoO then the character is entitled to however many AoO's are doable based on their feats and such. The feats and opportunities to make an AoO are the limiting factor, not an arbitrary number of times a round unless the character doesn't have Combat Reflexes et al, which would put the number of AoOs at 1. The simplest (but also a very unlikely to actually happen) example of a character provoking multiple AoOs from a character with regular Combat Reflexes would be one that moved out of the character's weapon threat range with a normal move action (thus provoking the first AoO), then moving back into the threat range (doesn't provoke) and again moving out (which provokes the second AoO).</p><p></p><p>A more likely scenario than an enemy willfully leaving itself open to be hit twice from movement is if there was a spellcaster against a foe with Combat Reflexes and <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill" target="_blank">Stand Still</a>. If the caster tries to move out of threat range with a normal move action (and for whatever reason can't get out of threat range with a 5-foot step), they provoke an AoO and could get hit with a Stand Still AoO, which means they might be forced to not move. If the caster then tries to cast a spell and fails the concentration check to cast defensively or doesn't have another way to not provoke an AoO, the spell cast also provokes an AoO.</p><p></p><p>Or an enemy with 6 or more BAB but without the necessary feats to make, say, disarming not provoke an AoO (<a href="http://dndtools.eu/feats/players-handbook-v35--6/improved-disarm--1468/" target="_blank">Improved Disarm</a> takes away the AoO possibility) could provoke two from the same person by trying to disarm them twice.</p><p></p><p>As has been mentioned though, Double Hit doesn't change the number of AoOs technically, and it's suboptimal anyway since splitting the damage between two weapons with an accuracy penalty too is quite crappy. Adding salt in the wounds is the wasteful number of feats to get to that point. And the two weapons will cost more than a single too.</p><p></p><p></p><p>But the other advice still stands: If the player is currently causing issues with the game, you're probably better off dealing with the player through methods outside the game rather than in. Besides your own fun being taken down, talk with the other players to see how they feel about that sort of thing. Also let the players know the consequences of one of the players using that tactic, which will likely be that since you're not having as much fun anymore you're less willing to put forth the effort to make the game as enjoyable for all, and the game will definitely suffer for it.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6292252, member: 6678119"] Slight nitpick on this: Only a single AoO perr character can be made for a given provoked opportunity. However, if the opponent does some actions that each provoke an AoO then the character is entitled to however many AoO's are doable based on their feats and such. The feats and opportunities to make an AoO are the limiting factor, not an arbitrary number of times a round unless the character doesn't have Combat Reflexes et al, which would put the number of AoOs at 1. The simplest (but also a very unlikely to actually happen) example of a character provoking multiple AoOs from a character with regular Combat Reflexes would be one that moved out of the character's weapon threat range with a normal move action (thus provoking the first AoO), then moving back into the threat range (doesn't provoke) and again moving out (which provokes the second AoO). A more likely scenario than an enemy willfully leaving itself open to be hit twice from movement is if there was a spellcaster against a foe with Combat Reflexes and [URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill"]Stand Still[/URL]. If the caster tries to move out of threat range with a normal move action (and for whatever reason can't get out of threat range with a 5-foot step), they provoke an AoO and could get hit with a Stand Still AoO, which means they might be forced to not move. If the caster then tries to cast a spell and fails the concentration check to cast defensively or doesn't have another way to not provoke an AoO, the spell cast also provokes an AoO. Or an enemy with 6 or more BAB but without the necessary feats to make, say, disarming not provoke an AoO ([URL="http://dndtools.eu/feats/players-handbook-v35--6/improved-disarm--1468/"]Improved Disarm[/URL] takes away the AoO possibility) could provoke two from the same person by trying to disarm them twice. As has been mentioned though, Double Hit doesn't change the number of AoOs technically, and it's suboptimal anyway since splitting the damage between two weapons with an accuracy penalty too is quite crappy. Adding salt in the wounds is the wasteful number of feats to get to that point. And the two weapons will cost more than a single too. But the other advice still stands: If the player is currently causing issues with the game, you're probably better off dealing with the player through methods outside the game rather than in. Besides your own fun being taken down, talk with the other players to see how they feel about that sort of thing. Also let the players know the consequences of one of the players using that tactic, which will likely be that since you're not having as much fun anymore you're less willing to put forth the effort to make the game as enjoyable for all, and the game will definitely suffer for it. [/QUOTE]
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