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Absurd AoO.... what can be done?
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<blockquote data-quote="tomBitonti" data-source="post: 6294728" data-attributes="member: 13107"><p>Indeed, AOO's are weird when you consider helpless opponents:</p><p></p><p>If you drop into a barracks with sleeping opponents, with four immediately adjacent, you must use an attack action to attack any of them, even though they lay helpless. But if they awaken and spring up, each draws an AOO (for rising from prone). You get more attacks when they are up and mobile than when they are sleeping helpless.</p><p></p><p>But, you can't remove AOO's because they fix the problem of the loss of simultaneous action in circular initiative:</p><p></p><p>Starting with the premise that an attack is not an instant effect: When you attack, you are spending several seconds trying to find a weak spot in the opponents defenses, with a cumulative result over those several seconds. Possible, resulting in a single effective blow, but possibly also a number of smaller cuts, or even just a whittling of the opponents resolve.</p><p></p><p>Then, while you are attacking, during the same time your opponent should be able to attack back.</p><p></p><p>But, if you move away after your attack, your opponent is deprived of their attack option, even though they <em>were</em> next to you during a whole attack action.</p><p></p><p>That you draw an AOO for moving away resolves this problem.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6294728, member: 13107"] Indeed, AOO's are weird when you consider helpless opponents: If you drop into a barracks with sleeping opponents, with four immediately adjacent, you must use an attack action to attack any of them, even though they lay helpless. But if they awaken and spring up, each draws an AOO (for rising from prone). You get more attacks when they are up and mobile than when they are sleeping helpless. But, you can't remove AOO's because they fix the problem of the loss of simultaneous action in circular initiative: Starting with the premise that an attack is not an instant effect: When you attack, you are spending several seconds trying to find a weak spot in the opponents defenses, with a cumulative result over those several seconds. Possible, resulting in a single effective blow, but possibly also a number of smaller cuts, or even just a whittling of the opponents resolve. Then, while you are attacking, during the same time your opponent should be able to attack back. But, if you move away after your attack, your opponent is deprived of their attack option, even though they [i]were[/i] next to you during a whole attack action. That you draw an AOO for moving away resolves this problem. Thx! TomB [/QUOTE]
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