Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Absurdist adventures (Idea me!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanliss" data-source="post: 7109068" data-attributes="member: 6801219"><p>Currently working on a Gravity tower. PCs enter, and nothing happens until they step on some runes (Conveniently one for each PC, the same number of sides the tower has). When all runes are stood upon, they are activated and shift gravity to the corresponding wall. Now some players are standing on someone elses roof, and vice versa. You can't just walk around, as it is like walking up a slope that eventually becomes greater than 90 degrees. </p><p></p><p>Once this happens, the PCS walk up the tower, which has various traps and challenges, a few runes along the way to change someones gravity randomly and, most importantly, Walls! Walls that block the Party's access to each other, where they must choose how to split the party. It is a little tricky to explain in text, but essentially the wall cuts the tower in half vertically, and at least 2 PCs must make a decision on which side they will stick with. The wall location will change later, forcing a new split of the party into a different pair of teams. </p><p></p><p>Still a work in progress, but it is coming along nicely.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7109068, member: 6801219"] Currently working on a Gravity tower. PCs enter, and nothing happens until they step on some runes (Conveniently one for each PC, the same number of sides the tower has). When all runes are stood upon, they are activated and shift gravity to the corresponding wall. Now some players are standing on someone elses roof, and vice versa. You can't just walk around, as it is like walking up a slope that eventually becomes greater than 90 degrees. Once this happens, the PCS walk up the tower, which has various traps and challenges, a few runes along the way to change someones gravity randomly and, most importantly, Walls! Walls that block the Party's access to each other, where they must choose how to split the party. It is a little tricky to explain in text, but essentially the wall cuts the tower in half vertically, and at least 2 PCs must make a decision on which side they will stick with. The wall location will change later, forcing a new split of the party into a different pair of teams. Still a work in progress, but it is coming along nicely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Absurdist adventures (Idea me!)
Top