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Absurdly Foolish Question about Sorcerers
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<blockquote data-quote="KarinsDad" data-source="post: 1193147" data-attributes="member: 2011"><p>Only if you design them poorly.</p><p></p><p>A sorcerer with the Feather Fall spell almost never falls. A wizard with the Feather Fall spell will fall almost every time the chance comes along unless he knows about the risk ahead of time.</p><p></p><p>A sorcerer with the Silent Spell feat almost never fails a spell due to Silence spells or Deafness or other anti-spell caster techniques of that nature. A wizard with the Silent Spell feat will fail or not be able to cast spells (or only be able to cast one or a few) almost every time the chance comes along unless he knows about the risk ahead of time.</p><p></p><p>A sorcerer with the True Strike spell will almost never miss a touch or ranged touch attack that he desperately wants to make. A wizard with the True Strike spell will take his chances nearly every time he wants to desperately make a touch or ranged touch attack.</p><p></p><p></p><p>Wizards will almost always fall prey to various attacks or lack of opportunities because they rarely have the exact spell they need when they need it. For all of his versatility, the best a Wizard can do is create scrolls (or other magic items) to compensate for his lack of choice at spell casting time. Granted, this can help tremendously, but the real issue is that magic items cost a LOT of money and some experience. Wizards, having to spend a lot to just put additional spells in their spell books, are often low on funds and even lower if they have to craft items.</p><p></p><p></p><p>A well designed sorcerer will not fall prey to most attacks/hazards once he acquires the spells to defeat them (assuming he picks a good selection to do that).</p><p></p><p>One or two offensive spells, two defensive spells, and one or two miscellaneous or mobility spells per spell level plus metamagic feats is typically all the sorcerer needs. Plus, there are several spells that increase his versatility considerably (Shadow Conjuration, Shadow Evocation, etc.).</p><p></p><p>Both Sorcerers and Wizards have strengths and weaknesses. The Sorcerers strengths give him a better chance to immediately adapt (and hence survive, especially at low levels) due to his ability to use whichever spell he needs out of his limited spell repertoire. The Wizards strengths give him a better chance to adapt overall, but not to typically adapt immediately (although scrolls can compensate for this). This can more easily result in a Wizard not having the spell he needs, when he needs it (i.e. you cast your Shield spell already today, you may suddenly be in trouble in melee), especially at lower levels.</p><p></p><p>Your problem is that you overvalue overall versatility and undervalue immediate versatility. Depending on situation, either of them could be crucial to saving the life of the spell caster, but the latter is more useful in unexpected situations.</p><p></p><p>And in 3.5, the ability for Sorcerers to swap out their lower level spells make them even more versatile.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1193147, member: 2011"] Only if you design them poorly. A sorcerer with the Feather Fall spell almost never falls. A wizard with the Feather Fall spell will fall almost every time the chance comes along unless he knows about the risk ahead of time. A sorcerer with the Silent Spell feat almost never fails a spell due to Silence spells or Deafness or other anti-spell caster techniques of that nature. A wizard with the Silent Spell feat will fail or not be able to cast spells (or only be able to cast one or a few) almost every time the chance comes along unless he knows about the risk ahead of time. A sorcerer with the True Strike spell will almost never miss a touch or ranged touch attack that he desperately wants to make. A wizard with the True Strike spell will take his chances nearly every time he wants to desperately make a touch or ranged touch attack. Wizards will almost always fall prey to various attacks or lack of opportunities because they rarely have the exact spell they need when they need it. For all of his versatility, the best a Wizard can do is create scrolls (or other magic items) to compensate for his lack of choice at spell casting time. Granted, this can help tremendously, but the real issue is that magic items cost a LOT of money and some experience. Wizards, having to spend a lot to just put additional spells in their spell books, are often low on funds and even lower if they have to craft items. A well designed sorcerer will not fall prey to most attacks/hazards once he acquires the spells to defeat them (assuming he picks a good selection to do that). One or two offensive spells, two defensive spells, and one or two miscellaneous or mobility spells per spell level plus metamagic feats is typically all the sorcerer needs. Plus, there are several spells that increase his versatility considerably (Shadow Conjuration, Shadow Evocation, etc.). Both Sorcerers and Wizards have strengths and weaknesses. The Sorcerers strengths give him a better chance to immediately adapt (and hence survive, especially at low levels) due to his ability to use whichever spell he needs out of his limited spell repertoire. The Wizards strengths give him a better chance to adapt overall, but not to typically adapt immediately (although scrolls can compensate for this). This can more easily result in a Wizard not having the spell he needs, when he needs it (i.e. you cast your Shield spell already today, you may suddenly be in trouble in melee), especially at lower levels. Your problem is that you overvalue overall versatility and undervalue immediate versatility. Depending on situation, either of them could be crucial to saving the life of the spell caster, but the latter is more useful in unexpected situations. And in 3.5, the ability for Sorcerers to swap out their lower level spells make them even more versatile. [/QUOTE]
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