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Absurdly Foolish Question about Sorcerers
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<blockquote data-quote="FrankTrollman" data-source="post: 1194288" data-attributes="member: 14225"><p>That's not true.</p><p></p><p>A Wizard gains 2 spells per level, and starts with six or seven. At any even level (up to 18th) the Wizard has 4 known spells of every level except first, at which he knows 8 or 9.</p><p></p><p>At any randomly chosen even level (up to 18th), the Sorcerer knows one spell of his highest level, then 2 spells of the next level, 4 spells of the next level, and sometimes as much as five of the level before that.</p><p></p><p>Of his top three spell levels, the wizard knows about 6 more spells - without spending a dime.</p><p></p><p>---</p><p></p><p>It is a fallacy to hold Sorcerers and Wizards to different standards.</p><p></p><p>The Sorcerer only has a few spells at his disposal - and has to choose them when he levels up (possibly as much as once per four sessions). The Wizard <em>can</em> set himself up to only have a few spells prepared - and gets to choose those every single day (possibly as much as twice every evening).</p><p></p><p>Furthermore, if a Wizard decides that learning a spell was a foolish thing to do (say, learning Protection from Chaos in a game where the primary enemy seems to be Formians or Baatezu) - the Wizard <em>can</em> gain an additional spell to replace it by spending a bit of money and time. Or the Wizard can go up in level and pick other spells.</p><p></p><p>The Sorcerer does not have that option - and can only swap spells out when he goes up in level. Worse, if it turns out your next enemy is Slaad, the Wizard still has his old spells - but the Sorcerer's are gone forever.</p><p></p><p></p><p></p><p>But he doesn't have to be. The primary argument for Sorcerers seems to be "sticking to the basics is a better strategy."</p><p></p><p>Often, that's true. Sticking to the basics and having piles of good general purpose spells is often the best thing you can do with yourself. And Wizards <em>can do that</em>. Nothing is forcing them to diversify to the point where they no longer have the meat-and-potatoes spells they need to get through the day.</p><p></p><p>The ability to take your meat-and-potatoes spells and replace them for one day with specific divinations and non-combat spells in order to meet a specific known challenge is an ability that Wizards have. And they don't have to exercise it. If they don't - they are just like Sorcerers except that they have more spells of the higher powered newest levels. If they do they are performing tasks that Sorcerers can't even pretend to compete at.</p><p></p><p>Yes. Sticking to the basics is often a good idea. Wizards can do that <em>better</em> than Sorcerers can.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1194288, member: 14225"] That's not true. A Wizard gains 2 spells per level, and starts with six or seven. At any even level (up to 18th) the Wizard has 4 known spells of every level except first, at which he knows 8 or 9. At any randomly chosen even level (up to 18th), the Sorcerer knows one spell of his highest level, then 2 spells of the next level, 4 spells of the next level, and sometimes as much as five of the level before that. Of his top three spell levels, the wizard knows about 6 more spells - without spending a dime. --- It is a fallacy to hold Sorcerers and Wizards to different standards. The Sorcerer only has a few spells at his disposal - and has to choose them when he levels up (possibly as much as once per four sessions). The Wizard [i]can[/i] set himself up to only have a few spells prepared - and gets to choose those every single day (possibly as much as twice every evening). Furthermore, if a Wizard decides that learning a spell was a foolish thing to do (say, learning Protection from Chaos in a game where the primary enemy seems to be Formians or Baatezu) - the Wizard [i]can[/i] gain an additional spell to replace it by spending a bit of money and time. Or the Wizard can go up in level and pick other spells. The Sorcerer does not have that option - and can only swap spells out when he goes up in level. Worse, if it turns out your next enemy is Slaad, the Wizard still has his old spells - but the Sorcerer's are gone forever. But he doesn't have to be. The primary argument for Sorcerers seems to be "sticking to the basics is a better strategy." Often, that's true. Sticking to the basics and having piles of good general purpose spells is often the best thing you can do with yourself. And Wizards [i]can do that[/i]. Nothing is forcing them to diversify to the point where they no longer have the meat-and-potatoes spells they need to get through the day. The ability to take your meat-and-potatoes spells and replace them for one day with specific divinations and non-combat spells in order to meet a specific known challenge is an ability that Wizards have. And they don't have to exercise it. If they don't - they are just like Sorcerers except that they have more spells of the higher powered newest levels. If they do they are performing tasks that Sorcerers can't even pretend to compete at. Yes. Sticking to the basics is often a good idea. Wizards can do that [i]better[/i] than Sorcerers can. -Frank [/QUOTE]
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