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Absurdly Foolish Question about Sorcerers
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<blockquote data-quote="Senior Bobo" data-source="post: 1194343" data-attributes="member: 12675"><p><strong>Wizards</strong></p><p></p><p>I see a lot of arguements stating that 'if the wizard choses wrong spells he's out of luck for the whole day'. </p><p></p><p>I never see anyone bring up the fact that wizards do not have to pick all their spells at the beginning of the day. A wizard can keep spell slots free and available and fill them with as little as 15 minutes of preperation at any point in the day. This means if a wizard keeps 1 spell slot open from his highest level he can effectively cast ANY spell in his entire spell book with only 15 minutes of notice. (Because you can always put lower level slots in higher level ones). </p><p></p><p>Granted, 15 minutes is way too much time to save a wizard from the "I'm falling off a cliff and didn't prepare feather fall" or not having anti-undead spells ready when a vampire suddenly appears at the campsite. That's what scrolls are for. But 15 minutes is a long time lots of times.</p><p></p><p>It takes 20 minutes to take 20 to search a room for a pesky secret door. Plenty of time. It probably takes at least 15 minutes to break down or set up camp. I've seen parties spend an hour easy trying to figure out how to get past a particluar puzzle or obstacle, 15 minutes to pull out the perfect spell for this one plan is nothing. Does your party stop for meals? That's a great time to fine tune your spells and add another key spell or two based on how the day is progressing.</p><p></p><p>The most obscure spell in a wizard's spellbook is only ever 15 minutes away. That's an incredible amount of flexibility if you have a decent sized spellbook. Throw in the possibility of borrowed or captured spellbooks and a wizard with minimum preperation can throw out any one of a very large spell list on rather short notice. Add in items like pearls of power or other ways of recasting spells and that spell you didn't even think you'd need or have prepared when you set off today you can now cast multiple times.</p></blockquote><p></p>
[QUOTE="Senior Bobo, post: 1194343, member: 12675"] [b]Wizards[/b] I see a lot of arguements stating that 'if the wizard choses wrong spells he's out of luck for the whole day'. I never see anyone bring up the fact that wizards do not have to pick all their spells at the beginning of the day. A wizard can keep spell slots free and available and fill them with as little as 15 minutes of preperation at any point in the day. This means if a wizard keeps 1 spell slot open from his highest level he can effectively cast ANY spell in his entire spell book with only 15 minutes of notice. (Because you can always put lower level slots in higher level ones). Granted, 15 minutes is way too much time to save a wizard from the "I'm falling off a cliff and didn't prepare feather fall" or not having anti-undead spells ready when a vampire suddenly appears at the campsite. That's what scrolls are for. But 15 minutes is a long time lots of times. It takes 20 minutes to take 20 to search a room for a pesky secret door. Plenty of time. It probably takes at least 15 minutes to break down or set up camp. I've seen parties spend an hour easy trying to figure out how to get past a particluar puzzle or obstacle, 15 minutes to pull out the perfect spell for this one plan is nothing. Does your party stop for meals? That's a great time to fine tune your spells and add another key spell or two based on how the day is progressing. The most obscure spell in a wizard's spellbook is only ever 15 minutes away. That's an incredible amount of flexibility if you have a decent sized spellbook. Throw in the possibility of borrowed or captured spellbooks and a wizard with minimum preperation can throw out any one of a very large spell list on rather short notice. Add in items like pearls of power or other ways of recasting spells and that spell you didn't even think you'd need or have prepared when you set off today you can now cast multiple times. [/QUOTE]
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