Abundance of NPCs

Torrent fades away after adventure 3, but can pop up in some of the big missions later on if you want to show that Seaquen has other fighters than just the party. She could help with party of the Scourge prison attack in adventure 8, liberating part of Gate Pass in 9, and fighting the final battle in 12.

Haddin has ties to the Ragesians and can be a sort of malevolent ally who tries to ingratiate himself with the resistance leadership of Seaquen. I think the most useful thing to do with him (other than just letting him die horribly in the fire forest somehow), is to have Katrina (Rantle's sister, who shows up in adventure 3) ask the party for help to outmaneuver Haddin, investigate and publicize his ties to the inquisitors, and force the Resistance not to accept his help, and to instead get Katrina on the war council.

(And by making them see Katrina as the ally they helped get into power, who then does the party favors, it makes the reveal later on that she's been a spy for Leska the whole time all the more impactful. The thing is, Haddin is an evil naughty word, but Katrina is only a spy out of a desire for self-preservation, and can be turned to your side if you bond with her and make it seem like victory is possible.)

Crystin serves as a way to regularly remind the PCs about the trillith, as she gets little glimpses of foresight that tease other trillith that will appear in the party's path.

But yeah, don't keep them with the party at all times. They're just allies in the resistance whom the PCs can call upon, usually while they're back at base in Seaquen.
 

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As someone going through the first adventure, but has read through the entire campaign, I appreciated how the npcs were added, but very much in the later adventures it was explicated stated in the appendixes that the npc was only there if the party asked them to be (and also gave reasons why they wouldnt be, other things they wanted to do) I appreciated that this gives the party the ability to impact their adventure and not "get stuck" with just one NPC. Gives the party autonomy as well as avenues for the DM to weave in plot hooks.
I'm also well aware my party is going to kill Kathor and Haddin and probably Crystin by accident in SoGP...my precious murder hobos...so I'm glad theyre going to have other options.
 


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