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Abuse Guidance even more with this one weird trick!
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<blockquote data-quote="BoldItalic" data-source="post: 6657690" data-attributes="member: 6777052"><p>In combat, yes, a minute is a long time. But in exploration, a minute is a short time. For example, attempting to defuse a trap might be reckoned to take "a minute" or more. But it doesn't actually matter in this case.</p><p></p><p>If you follow the principle that dice are not rolled until the DM calls for them, the player who's PC is the target of Guidance doesn't know in advance whether the d4 is going to be a good or a poor roll until he commits himself to using it on a specific attempted action. He knows that he can opt to add d4 to upcoming the ability check and he can even decide after rolling the d20 if he thinks the result looks marginal and he is going to need to use it this time, but he shouldn't be rolling the d4 at all until he has decided to apply it, any more than he would be allowed to roll a few d20's in advance and then decide what checks to apply them to. He can choose to roll 1d20+1d4, or forget it and just roll 1d20, but he still has to make the roll(s) after announcing what he is attempting to do and the DM decides that a roll is appropriate.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6657690, member: 6777052"] In combat, yes, a minute is a long time. But in exploration, a minute is a short time. For example, attempting to defuse a trap might be reckoned to take "a minute" or more. But it doesn't actually matter in this case. If you follow the principle that dice are not rolled until the DM calls for them, the player who's PC is the target of Guidance doesn't know in advance whether the d4 is going to be a good or a poor roll until he commits himself to using it on a specific attempted action. He knows that he can opt to add d4 to upcoming the ability check and he can even decide after rolling the d20 if he thinks the result looks marginal and he is going to need to use it this time, but he shouldn't be rolling the d4 at all until he has decided to apply it, any more than he would be allowed to roll a few d20's in advance and then decide what checks to apply them to. He can choose to roll 1d20+1d4, or forget it and just roll 1d20, but he still has to make the roll(s) after announcing what he is attempting to do and the DM decides that a roll is appropriate. [/QUOTE]
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