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Abuse Guidance even more with this one weird trick!
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<blockquote data-quote="pming" data-source="post: 6657768" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> My take on it:</p><p></p><p> The spell states you can add the roll before or after the ability check, true enough. However, I believe it is inferring that it is a specific, single ability check...you don't get to roll "multiple d4's". Once you cast that d4, that is what's going to be used for whatever ability check you want up to the 1 minute duration.</p><p></p><p> I'd also say that with regards to how a game actually "flows", there is no instantly changing from one task to another in an instant. A PC normally can't travel back in time at will, basically. What I mean is that during the normal course of a game, we have this:</p><p></p><p><strong>Player</strong>: I listen carefully at the door.</p><p><strong>DM</strong>: Roll a Perception check.</p><p><strong>Player</strong>: Rolls a d20, gets 10, then adds 4 for his perception = I got a total of 14; I guess I'll add my Guidance...rolls a 2; My total is a 16.</p><p></p><p>...the player <em>could</em> have chosen to not add the roll of 2, and in stead 'save it up' for use for a different ability check later on in that 1 minute span of the duration of the spell. The spell says you get to roll the d4 before or after, but it only says you get to roll the d4 *once*. The duration is up to 1 minute. Ergo, at any time during that minute you can roll a d4 and add that result to *one* ability check of your choice. You can do it immediately after rolling an ability check, or you can do it before...it doesn't matter. The d4 result stands for the duration of the spell.</p><p></p><p>What we *don't* have is:</p><p></p><p><strong>Player</strong>: I listen carefully at the door.</p><p><strong>DM </strong>Roll a Perception check.</p><p><strong>Player</strong>: Rolls a d20, gets a 10...er, actually, what I was really doing was trying to recall my full name...so I guess that's an Int check then?</p><p><strong>DM</strong>: Oh, ok. You recall your name.</p><p>Player: Good to know...so, I'll listen at the door I guess.</p><p><strong>DM</strong>: Roll Perception.</p><p><strong>Player</strong>: Ok, rolls a 2...I mean, what I'll do first is try and balance on one foot then touch my nose with one finger. Athletics right? Then I get a 3. Oops! Oh well, I guess I better listen at the door...</p><p><strong>DM</strong>: Roll Perception then.</p><p><strong>Player</strong>: Ok, rolls an 18...with my +5 for Perception I have 23. What did I hear?</p><p></p><p>That is *not* how a game runs. What the OP is contending is that it *is* run this way, with the character being able to "jump back in time to change his action". Just because you have Guidance on doesn't change what you are doing. If you say your are going to listen at the door, you are concentrating on listening at the door. When you roll a 1 for your Guidance, you can't just "change" your task of listening. Now, as DM, I'd say you don't have to apply that +1 to your Perception check...I'd let you keep it for some other ability check later within the 1 minute duration; but you don't get to "re-roll" it. But at the same time, the cleric could cast Guidance on you again, removing the +1, and granting you another d4 roll. If the cleric wants to 'waste' a spell over and over until you roll good on a d4, well, that's his/her choice. But once that die is casts, that is the result you use for that spell for your single ability check of your choice up to the 1 minute duration.</p><p></p><p>Hope that made sense! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6657768, member: 45197"] Hiya! My take on it: The spell states you can add the roll before or after the ability check, true enough. However, I believe it is inferring that it is a specific, single ability check...you don't get to roll "multiple d4's". Once you cast that d4, that is what's going to be used for whatever ability check you want up to the 1 minute duration. I'd also say that with regards to how a game actually "flows", there is no instantly changing from one task to another in an instant. A PC normally can't travel back in time at will, basically. What I mean is that during the normal course of a game, we have this: [B]Player[/B]: I listen carefully at the door. [B]DM[/B]: Roll a Perception check. [B]Player[/B]: Rolls a d20, gets 10, then adds 4 for his perception = I got a total of 14; I guess I'll add my Guidance...rolls a 2; My total is a 16. ...the player [I]could[/I] have chosen to not add the roll of 2, and in stead 'save it up' for use for a different ability check later on in that 1 minute span of the duration of the spell. The spell says you get to roll the d4 before or after, but it only says you get to roll the d4 *once*. The duration is up to 1 minute. Ergo, at any time during that minute you can roll a d4 and add that result to *one* ability check of your choice. You can do it immediately after rolling an ability check, or you can do it before...it doesn't matter. The d4 result stands for the duration of the spell. What we *don't* have is: [B]Player[/B]: I listen carefully at the door. [B]DM [/B]Roll a Perception check. [B]Player[/B]: Rolls a d20, gets a 10...er, actually, what I was really doing was trying to recall my full name...so I guess that's an Int check then? [B]DM[/B]: Oh, ok. You recall your name. Player: Good to know...so, I'll listen at the door I guess. [B]DM[/B]: Roll Perception. [B]Player[/B]: Ok, rolls a 2...I mean, what I'll do first is try and balance on one foot then touch my nose with one finger. Athletics right? Then I get a 3. Oops! Oh well, I guess I better listen at the door... [B]DM[/B]: Roll Perception then. [B]Player[/B]: Ok, rolls an 18...with my +5 for Perception I have 23. What did I hear? That is *not* how a game runs. What the OP is contending is that it *is* run this way, with the character being able to "jump back in time to change his action". Just because you have Guidance on doesn't change what you are doing. If you say your are going to listen at the door, you are concentrating on listening at the door. When you roll a 1 for your Guidance, you can't just "change" your task of listening. Now, as DM, I'd say you don't have to apply that +1 to your Perception check...I'd let you keep it for some other ability check later within the 1 minute duration; but you don't get to "re-roll" it. But at the same time, the cleric could cast Guidance on you again, removing the +1, and granting you another d4 roll. If the cleric wants to 'waste' a spell over and over until you roll good on a d4, well, that's his/her choice. But once that die is casts, that is the result you use for that spell for your single ability check of your choice up to the 1 minute duration. Hope that made sense! :) ^_^ Paul L. Ming [/QUOTE]
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