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Abusing monster abilities
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3250738" data-attributes="member: 1165"><p>Strictly by the rules that might be legal. IMO, spell-like abilities that normally cost XP or material components would cost the creature a little bit of XP; even without a great XP measurement tool, the creature would have to stop eventually.</p><p></p><p>Even failing that, the creature is bound to get tired. (In game rules, fighting doesn't make you tired if you don't get hit, but realistically it would, just like doing math equations, singing for hours or "telling the laws of reality to sit down and shut up"). I also doubt the creature could cast the spell <em>every round</em> realistically out of combat. Its got to spend time opening bags of torches, unless you want peasants to do that, and then it costs some. Plus the creature will get angry at that treatment.</p><p></p><p>There was a post at the WotC Eberron boards a while back about a balor taking over the setting, simply because it can cast Dominate Monster and Teleport Without Error at will. It could go all over the place and literally create armies (Dominate Monster's ridiculously long duration is part of the problem, but so is TwO). Because Eberron has few high level good-aligned NPCs, it would have fewer restrictions on pulling this off than, say, in FR. Of course, it still wouldn't work because</p><p></p><p>1) Getting a demon to Eberron is hard work. This is an event that will eventually make it into songs and the history books.</p><p></p><p>2) There are a few high level NPCs, many of which are unnamed, probably too scattered or retired to adventure on a regular basis. Having kids tends to slow you down that way ... you don't want to deprive them of their parental unit, after all. Even evil NPCs won't stand by while a demon takes over the world - only demonic cultists would likely aid it. Dragons fall into the same category as high level NPCs, as they're intelligent as well as powerful.</p><p></p><p>3) Groups of lower level NPCs could take it down using strategy. This includes nations.</p><p></p><p>4) It couldn't possibly use its tactics at greatest efficiency. It has to spend time doing things like figuring out "who would make a good general?" and how to recruit troops and so forth. It has to move to Dominate troops (unless it arranges a line of troops to just walk past it slowly, and even <em>that</em> would take time to organize), and then a chunk of them will make their Will save upon getting their first orders.</p><p></p><p>3.0 had the crazy psionic template, which had two problems:</p><p></p><p>1) The creature could manifest powers whose level was equal to its Hit Dice +2. I'm sure that was a typo for HD/2. Really.</p><p></p><p>2) The creature could manifest that power <em>at will</em> with no restrictions (eg XP, or even stat - monsters didn't suffer from MAD to nearly the same extent as 3.0 classed psions did).</p><p></p><p>Naturally someone figured out a psionic donkey could manifest Clairtangent Strike (you can Remote View any creature and then strike it for one point of damage, no save of course) and Fission (split into two). It could do both at will, so it could create a population of donkeys that could splat a creature at least eight times per round (at one damage each). Unless the creature had resistance or fast healing/regeneration, it would eventually die. In fact, the rules for Fission were so poorly stated that each duplicate could then create however many dupliates it wanted, so the number of psionic donkeys would infinitely increase. Naturally this couldn't actually happen ... so replace the donkey with another creature with Int 6 or higher. If the creature had more Hit Dice and Twin Power, it could mess things up with Clairtangent Strike even worse. (The power was called something else, by the way, but Clairtangent was in the name.)</p><p></p><p>The Hullathoin is a crazy one. It can create a bloodfiend locust swarm an unlimited number of times, until it could fill a planet with them. Each locust swarm inflicts negative levels when it hits something ... and there's no attack roll, so virtually anything living is vulnerable.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3250738, member: 1165"] Strictly by the rules that might be legal. IMO, spell-like abilities that normally cost XP or material components would cost the creature a little bit of XP; even without a great XP measurement tool, the creature would have to stop eventually. Even failing that, the creature is bound to get tired. (In game rules, fighting doesn't make you tired if you don't get hit, but realistically it would, just like doing math equations, singing for hours or "telling the laws of reality to sit down and shut up"). I also doubt the creature could cast the spell [i]every round[/i] realistically out of combat. Its got to spend time opening bags of torches, unless you want peasants to do that, and then it costs some. Plus the creature will get angry at that treatment. There was a post at the WotC Eberron boards a while back about a balor taking over the setting, simply because it can cast Dominate Monster and Teleport Without Error at will. It could go all over the place and literally create armies (Dominate Monster's ridiculously long duration is part of the problem, but so is TwO). Because Eberron has few high level good-aligned NPCs, it would have fewer restrictions on pulling this off than, say, in FR. Of course, it still wouldn't work because 1) Getting a demon to Eberron is hard work. This is an event that will eventually make it into songs and the history books. 2) There are a few high level NPCs, many of which are unnamed, probably too scattered or retired to adventure on a regular basis. Having kids tends to slow you down that way ... you don't want to deprive them of their parental unit, after all. Even evil NPCs won't stand by while a demon takes over the world - only demonic cultists would likely aid it. Dragons fall into the same category as high level NPCs, as they're intelligent as well as powerful. 3) Groups of lower level NPCs could take it down using strategy. This includes nations. 4) It couldn't possibly use its tactics at greatest efficiency. It has to spend time doing things like figuring out "who would make a good general?" and how to recruit troops and so forth. It has to move to Dominate troops (unless it arranges a line of troops to just walk past it slowly, and even [i]that[/i] would take time to organize), and then a chunk of them will make their Will save upon getting their first orders. 3.0 had the crazy psionic template, which had two problems: 1) The creature could manifest powers whose level was equal to its Hit Dice +2. I'm sure that was a typo for HD/2. Really. 2) The creature could manifest that power [i]at will[/i] with no restrictions (eg XP, or even stat - monsters didn't suffer from MAD to nearly the same extent as 3.0 classed psions did). Naturally someone figured out a psionic donkey could manifest Clairtangent Strike (you can Remote View any creature and then strike it for one point of damage, no save of course) and Fission (split into two). It could do both at will, so it could create a population of donkeys that could splat a creature at least eight times per round (at one damage each). Unless the creature had resistance or fast healing/regeneration, it would eventually die. In fact, the rules for Fission were so poorly stated that each duplicate could then create however many dupliates it wanted, so the number of psionic donkeys would infinitely increase. Naturally this couldn't actually happen ... so replace the donkey with another creature with Int 6 or higher. If the creature had more Hit Dice and Twin Power, it could mess things up with Clairtangent Strike even worse. (The power was called something else, by the way, but Clairtangent was in the name.) The Hullathoin is a crazy one. It can create a bloodfiend locust swarm an unlimited number of times, until it could fill a planet with them. Each locust swarm inflicts negative levels when it hits something ... and there's no attack roll, so virtually anything living is vulnerable. [/QUOTE]
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