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General Tabletop Discussion
*Dungeons & Dragons
Abusing Tasha's racial proficiency swaps
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8187355" data-attributes="member: 42856"><p>I think allowing "switches" of proficiencies can be useful. It's a waste to be a member of a species that benefits from some advantage, like a proficiency, so the players considers that it would be make a good species to be, say, a archer because he reads the species gets proficiency with bows, only to have it mechanically wasted because his class will grant the exact same proficiency, so there is no benefit to be of said species, while he could be a good wizard/archer if he hadn't picked a warrior class. So I can see recycling in order to avoid "losing" an edge given by a species if your edge overlap with your professional edge (with DM approval, maybe in some worlds dwarves aren't good at smithing because it's cultural among them to learn smithing but because their soul is empowered by the Smith God and even if they are raised among men or illithid they will still hear its voice deep down, so it wouldn't make sense to consider innate benefit to be cultural because, in real life, what you learn is cultural -- but the group could still agree to have unrealistic knowledge acquisition in a fantasy world).</p><p></p><p>Maybe the next smart step would be to get rid of races altogether and just give a few point-buy for proficiencies, martial weapons and various "small feats" like darkvision (the backstory of the player could provide some rational as to WHY you have a fly speed or can see in the dark, whether it is because I fell into a cauldron of magical potion when I was young or because I am a member of a group of naturally winged humanoids). With absolutely no mechanical distinction, people would only play a member of a specific species if they <em>want</em> to, not because "it's more efficient to be X or Y". It would prevent also one species to be superior to another if they all have the same "point buy".</p><p></p><p>(my guess is that human would be the 90% choice if this system was adopted).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8187355, member: 42856"] I think allowing "switches" of proficiencies can be useful. It's a waste to be a member of a species that benefits from some advantage, like a proficiency, so the players considers that it would be make a good species to be, say, a archer because he reads the species gets proficiency with bows, only to have it mechanically wasted because his class will grant the exact same proficiency, so there is no benefit to be of said species, while he could be a good wizard/archer if he hadn't picked a warrior class. So I can see recycling in order to avoid "losing" an edge given by a species if your edge overlap with your professional edge (with DM approval, maybe in some worlds dwarves aren't good at smithing because it's cultural among them to learn smithing but because their soul is empowered by the Smith God and even if they are raised among men or illithid they will still hear its voice deep down, so it wouldn't make sense to consider innate benefit to be cultural because, in real life, what you learn is cultural -- but the group could still agree to have unrealistic knowledge acquisition in a fantasy world). Maybe the next smart step would be to get rid of races altogether and just give a few point-buy for proficiencies, martial weapons and various "small feats" like darkvision (the backstory of the player could provide some rational as to WHY you have a fly speed or can see in the dark, whether it is because I fell into a cauldron of magical potion when I was young or because I am a member of a group of naturally winged humanoids). With absolutely no mechanical distinction, people would only play a member of a specific species if they [I]want[/I] to, not because "it's more efficient to be X or Y". It would prevent also one species to be superior to another if they all have the same "point buy". (my guess is that human would be the 90% choice if this system was adopted). [/QUOTE]
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Abusing Tasha's racial proficiency swaps
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