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*Pathfinder & Starfinder
Abyss versus Far Realm
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<blockquote data-quote="StarFyre" data-source="post: 3987016" data-attributes="member: 26055"><p><strong>the difference</strong></p><p></p><p>Since I already use the far realm in my cosmology/campaigns, if the 4E version is 'more normal',i'll use the current style one instead..</p><p></p><p>You asked what is the difference of the Far Realm..i can give some notes based on the 2e/3e version (mainly 3E where they fleshed it out a lot more and better than 2e).</p><p></p><p>Essentially it's a place of insanity...think of every possible reality/dream/nightmare happening at the same time...all in the same place; causing reality itself to rip itself apart.</p><p></p><p>Imagine standing in one dimension and seeing 1000s of other worlds/dimensions all around you, some on different angles, intersecting, etc. gods, giant creatures floating aroundd thru the air, rambling in insanity. Rain made from acid that turns into insects as it hits teh ground that then bore into minds of things and do whatever they will..then maybe even burst out and turn back to rain and 'fall' up towards the sky from where they came.</p><p></p><p>their 'lords' or 'gods' whatever u call them are said to be more powerful than even the beings of the prime..mainly , as someone mentioned, since their existence is anathema to other realities...they twist and destroy and convert other realities just by their existence as they come thru into other worlds.</p><p></p><p>It's supposed to be a place that no prime beings can comprehend but of course, that logically can't be written down via a human, so just take the most insane, reality bending, wierd stuff you can think of, and have them all happening around the characters, etc at the same time.</p><p></p><p>The abyss is technically, while hostile, and some places the air is poisonous, etc, it's still a prime universe place. Stuff can be explained. It's basically violence come to life. Unpredictable creatures, chaotic energies, wild magic, etc.</p><p></p><p>Far Realm is supposed to be insanity itself come to life. No logic, no reason. No real alignment for it's creatures, although 3E lists them as CE or NE, really they don't kill cause of a desire too...they kill cause they want to change all reality to match their own, which is insane...OR cause their presence causes stuff around them to die even if they don't do anything. </p><p></p><p>Something I plan to do to my players, when they meet up with the far realm again..as they walk around, imagine seeing yourself in the distance on another plane that intersects with the one you are on, you see a creature slashing at your clone, but as it happens, you start to get hurt, get cuts, etc..yet it's not even you that it's happening to. </p><p></p><p>Also, it says the 'air' is actually some thick mucous like substance, so surviving there isn't easy without magic or special items that allow it, although most fail anyways, since the reality altering nature doesn't seem to like that stuff.</p><p></p><p>I am sure some here, can give a better description than I just did....but if you aren't familiar with it, I can give references to creatures from the far realm so you can look them up. </p><p></p><p>In Eberron, Xoriat is supposed to be the far realm as it makes it blot (where it intersects into the prime realities). </p><p></p><p>ALl that said, many of the weaker far realm beings, find it hard to survive without their resin armours, and their version of 'magic' (really, just the powers to alter reality it appears) and they will melt away and die in prime worlds. </p><p></p><p>The more powerful ones are quite .... crazy, in ever sense of the word.</p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 3987016, member: 26055"] [b]the difference[/b] Since I already use the far realm in my cosmology/campaigns, if the 4E version is 'more normal',i'll use the current style one instead.. You asked what is the difference of the Far Realm..i can give some notes based on the 2e/3e version (mainly 3E where they fleshed it out a lot more and better than 2e). Essentially it's a place of insanity...think of every possible reality/dream/nightmare happening at the same time...all in the same place; causing reality itself to rip itself apart. Imagine standing in one dimension and seeing 1000s of other worlds/dimensions all around you, some on different angles, intersecting, etc. gods, giant creatures floating aroundd thru the air, rambling in insanity. Rain made from acid that turns into insects as it hits teh ground that then bore into minds of things and do whatever they will..then maybe even burst out and turn back to rain and 'fall' up towards the sky from where they came. their 'lords' or 'gods' whatever u call them are said to be more powerful than even the beings of the prime..mainly , as someone mentioned, since their existence is anathema to other realities...they twist and destroy and convert other realities just by their existence as they come thru into other worlds. It's supposed to be a place that no prime beings can comprehend but of course, that logically can't be written down via a human, so just take the most insane, reality bending, wierd stuff you can think of, and have them all happening around the characters, etc at the same time. The abyss is technically, while hostile, and some places the air is poisonous, etc, it's still a prime universe place. Stuff can be explained. It's basically violence come to life. Unpredictable creatures, chaotic energies, wild magic, etc. Far Realm is supposed to be insanity itself come to life. No logic, no reason. No real alignment for it's creatures, although 3E lists them as CE or NE, really they don't kill cause of a desire too...they kill cause they want to change all reality to match their own, which is insane...OR cause their presence causes stuff around them to die even if they don't do anything. Something I plan to do to my players, when they meet up with the far realm again..as they walk around, imagine seeing yourself in the distance on another plane that intersects with the one you are on, you see a creature slashing at your clone, but as it happens, you start to get hurt, get cuts, etc..yet it's not even you that it's happening to. Also, it says the 'air' is actually some thick mucous like substance, so surviving there isn't easy without magic or special items that allow it, although most fail anyways, since the reality altering nature doesn't seem to like that stuff. I am sure some here, can give a better description than I just did....but if you aren't familiar with it, I can give references to creatures from the far realm so you can look them up. In Eberron, Xoriat is supposed to be the far realm as it makes it blot (where it intersects into the prime realities). ALl that said, many of the weaker far realm beings, find it hard to survive without their resin armours, and their version of 'magic' (really, just the powers to alter reality it appears) and they will melt away and die in prime worlds. The more powerful ones are quite .... crazy, in ever sense of the word. Sanjay [/QUOTE]
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