Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Abyssal breaches?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8232344" data-attributes="member: 2629"><p>My main campaign setting has a wasteland continent (the size of Eurasia) that has thousands of portals to the Abyss. The entire continent is plagued by fiends and their allies, and the terrain around each portal takes on the nature of the part of the Abyss connected to it (often for many , many miles). Even the laws of nature can be suspended in these areas, creating zones of reverse gravity, darkness, strange weather, etc.... </p><p>As my Abyss was created from the Hells when the Far Realm first started to corrupt the Universe, Demons tend to be more creepy and horrific than your 'out of the box' monstrosities. They often overlap with Aberrations, which tend to have a flair inspired by Horror Movies like Hellraiser, Pan's Labrynth, etc... and are all a product of body horror in one fashion or another. </p><p></p><p>I obviously have not detailed all of the areas, but there are wide ranges of inspiration taken from D&D Lore, Movies, TV and Comics. The portals appeared a thousand years ago in the midst of the most powerful nation in a vast world (12 times the size of Earth, with an equally large 'Dyson Sphere' style underdark). Accordingly, many of these locations are centered around corrupted cities or feature locations (monasteries, churches, universities, etc...) </p><p></p><p>There is one last bastion of good that has been fighting a hopeless battle to reclaim the continent for a thousand years, but beyond that it is literally "Hell on Earth". Archfiends, Demon Lords, and all sorts of terror pass back and forth through these portals freely. Beyond the Good versus Evil fight, the Blood War spills onto that continent too, although the stakes are less than the Blood War in the Hells (My Abyss and 9 Hells are one plane, with the Blood War being fought by the Demons trying to reclaim the rift to the Far Realm at the center of Asmodeus' realm) because the losers just return to the Hells when they die on the Prime, rather than being recrafted into a Lemure/Nupperibo/Manes/Dretch as those that die in the Hells are.</p><p></p><p>This zone has featured in the culmination of many of my campaigns. It might be recovering a lost artifact, venturing into the hells via a specific gate, closing a particular gate, etc... One feature of the area is that teleportation magic and planar magic, outside of the gates, does not work there. That causes PCs a lot of problems.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8232344, member: 2629"] My main campaign setting has a wasteland continent (the size of Eurasia) that has thousands of portals to the Abyss. The entire continent is plagued by fiends and their allies, and the terrain around each portal takes on the nature of the part of the Abyss connected to it (often for many , many miles). Even the laws of nature can be suspended in these areas, creating zones of reverse gravity, darkness, strange weather, etc.... As my Abyss was created from the Hells when the Far Realm first started to corrupt the Universe, Demons tend to be more creepy and horrific than your 'out of the box' monstrosities. They often overlap with Aberrations, which tend to have a flair inspired by Horror Movies like Hellraiser, Pan's Labrynth, etc... and are all a product of body horror in one fashion or another. I obviously have not detailed all of the areas, but there are wide ranges of inspiration taken from D&D Lore, Movies, TV and Comics. The portals appeared a thousand years ago in the midst of the most powerful nation in a vast world (12 times the size of Earth, with an equally large 'Dyson Sphere' style underdark). Accordingly, many of these locations are centered around corrupted cities or feature locations (monasteries, churches, universities, etc...) There is one last bastion of good that has been fighting a hopeless battle to reclaim the continent for a thousand years, but beyond that it is literally "Hell on Earth". Archfiends, Demon Lords, and all sorts of terror pass back and forth through these portals freely. Beyond the Good versus Evil fight, the Blood War spills onto that continent too, although the stakes are less than the Blood War in the Hells (My Abyss and 9 Hells are one plane, with the Blood War being fought by the Demons trying to reclaim the rift to the Far Realm at the center of Asmodeus' realm) because the losers just return to the Hells when they die on the Prime, rather than being recrafted into a Lemure/Nupperibo/Manes/Dretch as those that die in the Hells are. This zone has featured in the culmination of many of my campaigns. It might be recovering a lost artifact, venturing into the hells via a specific gate, closing a particular gate, etc... One feature of the area is that teleportation magic and planar magic, outside of the gates, does not work there. That causes PCs a lot of problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Abyssal breaches?
Top