Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abyssal Hunter: Need Opinons Soon!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xarlen" data-source="post: 461386" data-attributes="member: 1060"><p>Abyssal Hunter</p><p>Large Outsider</p><p></p><p>HD 6d8+12</p><p>Init +7</p><p>Speed: 40 ft., fly 40 ft. (poor)</p><p>AC: 18 (-1 size, +3 Dex, +6 natural)</p><p>Atk: Claws +10 melee, bite +8 melee</p><p>Dmg: Claws 1d8+4, bite 1d6+2</p><p>Reach/f 5 ft. by 10 ft./5 ft.</p><p>SA Improved grab, squeeze, Acid Blood, Rupture, Spit</p><p>Saves: Fort +7, Ref +8, Will +7</p><p>Abiliies Str 19, Dex 16, Con 15, Int 8, Wis 14, Cha 11</p><p>Feats: Improved Initiative</p><p>Skills: Hide +14 Spot +13 Listen +13</p><p>AL NE</p><p>Cr: 6</p><p></p><p> The Abyssal Hunter looks like a 7' tall, 11' long black Praying Mantis. Although it has spines along the elbow juts, as well as over the dark carapace. Their mouths are aligned with gruesome looking cutting impliments, able to saw through flesh. The insectious eyes have a malevolent glow to their multi-faceted appearance. </p><p> These predators often stalk the lower planes, or become the minons of more powerful demons, used as guard dogs. They communicate to one other (only working together under a more powerful fiend) by clicks, chirps and hisses.</p><p></p><p></p><p>Combat: These fiends are stalkers first, prefering to hide and blend into the shadows or their surroundings. Then often open up with a spit to glue their prey to the ground, and launch into combat. Often from higher vantage points, flying downward. They are fierce, agile, and fearsome opponents in combat.</p><p></p><p>Improved Grab (Ex): To use this ability, the creature must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.</p><p></p><p>Squeeze (Ex): An Abyssal Hunter that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +12 each round the hold is maintained.</p><p></p><p>Spit (Ex) It may spit a glob of sticky substance every 1d4+1 which follows the same rules as a tanglefoot bag, up to 30ft. Any person failing their save recieves 1 point of acid damage per round.</p><p></p><p>Acidic Blood (Ex) If struck by a slashing or piercing weapon, all within 5' of the Abyssal Hunter must make a Reflex Save (DC 15) or take 1d6 points of acid damage, as the internal fluids of the Abyssal Hunter is acidic.</p><p></p><p>Rupture (Ex) If reduced below -1 by any physical means, the Abysall Hunter explodes, spraying blood in a 10' radius, dealing 3d6 points of damage to anyone who fails a ref save (DC 15).</p><p></p><p></p><p>Basicly, I designed these suckers as a nasty hybrid between a Praying Mantis, the Bugs from Starship Troopers and an Alien. They're fast, vicious, and I want to scare the bejesus out of the party.</p><p></p><p>I took the initial stats from the Giant Praying Mantis, but instead made it an outsider. Wasn't sure how to do the base skills.</p><p></p><p>Does it look good? Any CR suggestions? I'm not sure if it's too powerful or not enough, regarding the CR. What about the HD? Do they seem too light for this kind've combat bruiser?</p><p></p><p>And, does Rupture seem a little powerful? </p><p></p><p>I need answers by tomorrow; Saturday's gameday, and I'm going to have two of these and a Drider holed up in a guardpoint.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 461386, member: 1060"] Abyssal Hunter Large Outsider HD 6d8+12 Init +7 Speed: 40 ft., fly 40 ft. (poor) AC: 18 (-1 size, +3 Dex, +6 natural) Atk: Claws +10 melee, bite +8 melee Dmg: Claws 1d8+4, bite 1d6+2 Reach/f 5 ft. by 10 ft./5 ft. SA Improved grab, squeeze, Acid Blood, Rupture, Spit Saves: Fort +7, Ref +8, Will +7 Abiliies Str 19, Dex 16, Con 15, Int 8, Wis 14, Cha 11 Feats: Improved Initiative Skills: Hide +14 Spot +13 Listen +13 AL NE Cr: 6 The Abyssal Hunter looks like a 7' tall, 11' long black Praying Mantis. Although it has spines along the elbow juts, as well as over the dark carapace. Their mouths are aligned with gruesome looking cutting impliments, able to saw through flesh. The insectious eyes have a malevolent glow to their multi-faceted appearance. These predators often stalk the lower planes, or become the minons of more powerful demons, used as guard dogs. They communicate to one other (only working together under a more powerful fiend) by clicks, chirps and hisses. Combat: These fiends are stalkers first, prefering to hide and blend into the shadows or their surroundings. Then often open up with a spit to glue their prey to the ground, and launch into combat. Often from higher vantage points, flying downward. They are fierce, agile, and fearsome opponents in combat. Improved Grab (Ex): To use this ability, the creature must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes. Squeeze (Ex): An Abyssal Hunter that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +12 each round the hold is maintained. Spit (Ex) It may spit a glob of sticky substance every 1d4+1 which follows the same rules as a tanglefoot bag, up to 30ft. Any person failing their save recieves 1 point of acid damage per round. Acidic Blood (Ex) If struck by a slashing or piercing weapon, all within 5' of the Abyssal Hunter must make a Reflex Save (DC 15) or take 1d6 points of acid damage, as the internal fluids of the Abyssal Hunter is acidic. Rupture (Ex) If reduced below -1 by any physical means, the Abysall Hunter explodes, spraying blood in a 10' radius, dealing 3d6 points of damage to anyone who fails a ref save (DC 15). Basicly, I designed these suckers as a nasty hybrid between a Praying Mantis, the Bugs from Starship Troopers and an Alien. They're fast, vicious, and I want to scare the bejesus out of the party. I took the initial stats from the Giant Praying Mantis, but instead made it an outsider. Wasn't sure how to do the base skills. Does it look good? Any CR suggestions? I'm not sure if it's too powerful or not enough, regarding the CR. What about the HD? Do they seem too light for this kind've combat bruiser? And, does Rupture seem a little powerful? I need answers by tomorrow; Saturday's gameday, and I'm going to have two of these and a Drider holed up in a guardpoint. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abyssal Hunter: Need Opinons Soon!
Top