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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AC and 4e
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<blockquote data-quote="Cadfan" data-source="post: 4220096" data-attributes="member: 40961"><p>In 4e, you have 4 defenses. I'm going to explain them out of order, from least to most complex.</p><p></p><p>Fortitude is what it is in 3e. It works like 3e, except now its a target number for the attacker to roll against. The "Stat" it works from is either Strength or Constitution. It is equal to 10+Stat+Level Bonus. Some races and classes get a Fortitude bonus.</p><p></p><p>Will is the same. It works from either Wisdom or Charisma. It is 10+Stat+Level Bonus, and some classes and races get a Will bonus.</p><p></p><p>Reflex is almost the same as in 3e. It works from either Dexterity or Intelligence. It is 10+Stat+Shield+Level Bonus, and some races and classes get a Reflex bonus. There are two changes here. First, remember your Touch AC in 3e? Now the game just uses Reflex for that. It works pretty well, they both represent the same thing. Second, you probably noticed that your shield benefits your Reflex. That's a big change, and represents you ducking behind your shield to get out of the way of things.</p><p></p><p>AC works slightly different. Your AC uses Dexterity or Intelligence, and is 10+Stat+Armor+Shield+Level Bonus. It is very likely that your AC will be your Reflex plus your Armor and Shield, but it is not guaranteed that it will be. If you wear heavy armor, you don't get to add your Dexterity or Intelligence bonus to your AC. Also, if you have a race or class bonus to Reflex, that's only a bonus to Reflex. It doesn't add to your AC.</p><p></p><p>So a Rogue with a Dexterity of 18 and wearing leather armor at level 1 would have an AC of 10 +4 for dexterity +2 for armor = 16. He'd also have a Reflex of 10 +4 for dexterity +2 for being a rogue = 16.</p><p></p><p>A Fighter with an Intelligence of 12 wearing plate armor would have an AC of 10 +nothing for Dexterity because he's wearing heavy armor +8 for plate armor = 18. His Reflex would be 10 +1 Dexterity = 11.</p><p></p><p>If we gave the Fighter a Heavy Shield, he'd have an AC of 10 +nothing for Dexterity +8 for plate armor +2 for his shield = 20. His Reflex would be 10 +1 Dexterity +2 Shield = 13.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4220096, member: 40961"] In 4e, you have 4 defenses. I'm going to explain them out of order, from least to most complex. Fortitude is what it is in 3e. It works like 3e, except now its a target number for the attacker to roll against. The "Stat" it works from is either Strength or Constitution. It is equal to 10+Stat+Level Bonus. Some races and classes get a Fortitude bonus. Will is the same. It works from either Wisdom or Charisma. It is 10+Stat+Level Bonus, and some classes and races get a Will bonus. Reflex is almost the same as in 3e. It works from either Dexterity or Intelligence. It is 10+Stat+Shield+Level Bonus, and some races and classes get a Reflex bonus. There are two changes here. First, remember your Touch AC in 3e? Now the game just uses Reflex for that. It works pretty well, they both represent the same thing. Second, you probably noticed that your shield benefits your Reflex. That's a big change, and represents you ducking behind your shield to get out of the way of things. AC works slightly different. Your AC uses Dexterity or Intelligence, and is 10+Stat+Armor+Shield+Level Bonus. It is very likely that your AC will be your Reflex plus your Armor and Shield, but it is not guaranteed that it will be. If you wear heavy armor, you don't get to add your Dexterity or Intelligence bonus to your AC. Also, if you have a race or class bonus to Reflex, that's only a bonus to Reflex. It doesn't add to your AC. So a Rogue with a Dexterity of 18 and wearing leather armor at level 1 would have an AC of 10 +4 for dexterity +2 for armor = 16. He'd also have a Reflex of 10 +4 for dexterity +2 for being a rogue = 16. A Fighter with an Intelligence of 12 wearing plate armor would have an AC of 10 +nothing for Dexterity because he's wearing heavy armor +8 for plate armor = 18. His Reflex would be 10 +1 Dexterity = 11. If we gave the Fighter a Heavy Shield, he'd have an AC of 10 +nothing for Dexterity +8 for plate armor +2 for his shield = 20. His Reflex would be 10 +1 Dexterity +2 Shield = 13. [/QUOTE]
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