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<blockquote data-quote="Destil" data-source="post: 4243285" data-attributes="member: 1980"><p>What we've seen so far:</p><p></p><p>1/2 level to all defenses, including AC.</p><p>Light armor stacks with better of Int/Dex. Heavy armor doesn't.</p><p>Heavy armor can have a pretty massive bonus, though, judging by the Wired sheet.</p><p></p><p>There are baselines for each monster roll and level.</p><p></p><p>HOWEVER: if you take a look at scaling a monster you note that there a part of the article where they mention how to deal with changing armor (and I'm of the opinion that it's far too fiddly and the worst part of the process). What we can take from this is that Armor <strong>is</strong> considered with all the MM monsters. The designers most likely choose armor appropriate to each monster's level/role, however, and thus everything should be good.</p><p></p><p>And I agree completely with Lizard. Armor is a visual clue to your players on how to deal with monsters. Unless there's a good reason (doubt a stone golem really has much to gain from a few flimsy iron plates) the tough soldier types should be grid with heavy armor as a way to put a bullseye on their back for the rogue's reflex defnese powers.</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/4ex/20080418a" target="_blank">http://www.wizards.com/default.asp?x=dnd/4ex/20080418a</a></p></blockquote><p></p>
[QUOTE="Destil, post: 4243285, member: 1980"] What we've seen so far: 1/2 level to all defenses, including AC. Light armor stacks with better of Int/Dex. Heavy armor doesn't. Heavy armor can have a pretty massive bonus, though, judging by the Wired sheet. There are baselines for each monster roll and level. HOWEVER: if you take a look at scaling a monster you note that there a part of the article where they mention how to deal with changing armor (and I'm of the opinion that it's far too fiddly and the worst part of the process). What we can take from this is that Armor [b]is[/b] considered with all the MM monsters. The designers most likely choose armor appropriate to each monster's level/role, however, and thus everything should be good. And I agree completely with Lizard. Armor is a visual clue to your players on how to deal with monsters. Unless there's a good reason (doubt a stone golem really has much to gain from a few flimsy iron plates) the tough soldier types should be grid with heavy armor as a way to put a bullseye on their back for the rogue's reflex defnese powers. [url]http://www.wizards.com/default.asp?x=dnd/4ex/20080418a[/url] [/QUOTE]
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